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 View Poll Results: Who is the best mvc2 character - For combos
magneto 1 11.11%
storm 1 11.11%
sentinal 1 11.11%
strider 3 33.33%
megaman 1 11.11%
akuma 1 11.11%
blackheart 0 0%
captain commmando 0 0%
cable 0 0%
spiderman 1 11.11%
Voters: 9. You may not vote on this poll

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Old 07-12-2002, 01:41 PM   #21
Roll
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[quoteost_uid8="LiQuiDSRK"]roll's size is bad. she can get mowed down by traps, it makes it harder for u. sakura, she sux too. she has average combos. megaman is for n00bs. pressing hp all the time.[/quoteost_uid8]
Sorry, but smart people don't get caught in traps. And just because Roll is small, doesn't mean she is bad. She happens to be one of my best characters in the game, especially since I have combo's for her. If you want I'll get you a list of combo's that I use. And Sakura is good as well. You just never used her correctly if you ever tried. I have a list for her too. And as for Megaman.... well, you are right, all you have to do is use hp, but still, I use his buster gun to block fireballs, and cause damage to dashers/lagged attackers. I'll post some combo's for each of the three. :hehe:
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Old 07-12-2002, 01:52 PM   #22
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i know how to use roll correctly, and mega man too. but they take damage like hell, and once you get open to a trap/rushdown like storm/magneto, your dead in 2 rushdowns.
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Old 07-12-2002, 02:04 PM   #23
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Um, you should probably just stick to using Megaman. Roll is easy to play with, and it's kinda hard to be trapped if you know what you are doing. Here are some combo's for Roll going from easiest to Hardest:
-Easy-
1: Activate Leaf Shield, Leaf Shot, Roll Buster
Does 9 hits

2: [Crouching] 1K, 1K, 2K xx Roll buster/Leaf Shield/Tornado hold
Does 4-11 hits

-Moderate-
3: Activate Leaf Shield, 1K, 2K (launcher), [super-jump] 1P, 1K, 1P, 1K, Leaf Shot
Does 6-13 hits

4: Jump-in 1P, 1K [land] 1P, 2K (launcher), [super-jump] 1P, 1K, 1P, 1K, Roll Buster
Does 9 hits

5: 1K, 2K, [super-jump], 1P, 1K, tap up, 1P, 1P xx Roll Buster
Does 7 hits, but must be done on a large opponent

-Complex-
6: *Hyper Roll Air Combo* (In corner) Activate Leaf Shield, 1K, 2K, [super jump] 1P, 1K xx Leaf Shot xx Hyper Roll
Does around 16 hits

7: [In air] Flower Bomb (make sure the flowers are going to fall on the opponent), 1P, [land] 1K, (flowers should hit at this time), 2K, [super jump], 1P, 1K, 1P, 1K xx Roll Buster
Does 9 hits

8: Activate Leaf Shield, 1K, 2K, [super-jump], 1P, 1K, 1P, tap up, 1P, 1K, 1P,
1K xx Leaf Shield
Does about 15 hits, but must be performed on a large opponent

Who knows, maybe you can use them, but if you can't avoid traps, then you are just food for the strong.
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Old 07-12-2002, 02:32 PM   #24
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i dunno how you can avoid sprial/sentinel , doom/black heart traps with people who are short and die easily. what kind of traps do you play against in the arcade?

any way here is a megaman infinite:

j. lp,mp, (wk i don't remember, i don't use megaman) hp. land and repeat.


favorite traps:

spiral(knives, teleport)/sentinel(metal armor, mini-me's)

strider/doom- hell, there is no escape when done right. no openings. im serious.
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Old 07-12-2002, 02:41 PM   #25
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I play against traps that include Cable's Viper Beam, Blackheart's Dark Thunder, Storm's Typhoon thing, Ryu's haduken, or Zangief's Lariet. I avoid them all with 1) super Jump, then jump when your at the peak of the super jump 2) Slide (d+2k) 3) BLOCK 4) never going into corners 5) having a good assist with you (such as megaman's Projectile assist which goes through most special attacks, and normal attacks) 6) Rush drill (duh!) 7) flower bomb the world, until it dies. That's usually how I avoid Traps with Roll. You see, unlike everyone else, Roll needs to be an evasive type of Character, and not to be used to go head on into battle. It just isn't right.
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Old 07-12-2002, 02:59 PM   #26
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those must be very bad storm/cable/any character here users.
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Old 07-13-2002, 08:11 AM   #27
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No they're very good players. I'm just better with Roll, because I spend most of my time playing as her, and getting better with her. And maybe if you actually PRACTICED with Roll, you could get better. lain:
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Old 07-13-2002, 09:02 AM   #28
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i have no clue or cule .
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Old 07-13-2002, 07:06 PM   #29
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no. i don't want to practice with roll.


rating for roll
speed:6
size:8
power:4
combos:2
life:3
battery(getting bar for your hitman character):2

Roll's advantage is she is a small target. she can get mowed down by traps and easily get's dead. she cant do any combos, mostly because she isn't a character with flight mode. most of all HER RANGE IS FRIGGIN G@Y.





magneto:
speed:10
size:it does not matter
power:9.5
combos:10 and if there is anything over 10 , i would give it.
life:7
battery:8.9


Magneto has the fastest dash in the game. he can get through traps easily (air dashing, and flight) and is real quick. his combos are very advanced, making him probobly the 2nd best behind storm. Magneto is a great battery for cable. when cable is out do this if ya did not know:

Jump high: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam

cable also has an easy gaurd break, meaning you can't block or gaurd your self, and then your open for a hyper viper beam.




bah! you call those roll combos advanced? here is complex:

c.wk,c.hp,sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX -Dash up-Right-
sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX Hyper gravXX magnetic tempest, sj.wk,sj.mk, hyper grav,xx magnetic tempest, DHC to hailstorm (storm) Dash down-right, (land) s.hk,sj.wp,sj.wk,sj.mp,sj.mk (lightning storm)

bah!

getting out of doom/heart , heart/doom

use cammy/ken AA or use cammy's cannon drill when she is out.
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Old 07-13-2002, 07:30 PM   #30
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[quoteost_uid8]no. i don't want to practice with roll.[/quoteost_uid8] You proved my point.

[quoteost_uid8]rating for roll
speed:6
size:8
power:4
combos:2
life:3
battery(getting bar for your hitman character):2
[/quoteost_uid8]

So? What's your point, that you think little of Roll? She has a 7 speed, size....yeah that's ok, power is more of 3.5, combos 6.5, life 4.3, battery is more like 7.5 (ever heard of flower bombs?).

[quoteost_uid8]Roll's advantage is she is a small target. she can get mowed down by traps and easily get's dead. she cant do any combos, mostly because she isn't a character with flight mode. most of all HER RANGE IS FRIGGIN G@Y.[/quoteost_uid8] You don't need to have a flight mode to do combos and she does plenty of combos, idiot (Did you not read my list?), she has just as much range as Megaman with most of her attacks, she does not get mowed down easily, unless the player controlling Roll is new to her or is very stupid, and Yes, she does have bad vitality although Bone clawed Wolverine has worse.

[quoteost_uid8]magneto:
speed:10
size:it does not matter
power:9.5
combos:10 and if there is anything over 10 , i would give it.
life:7
battery:8.9 [/quoteost_uid8]
Another character over-rating. His speed is NOT a 10 out of ten, if size didn't matter then why'd you judge Roll's, he doesn't have that much power, comboability definitely not that high, life..... I dunno, maybe a bit higher (7.5), battery is a bit overboard, as he cannot fill a bar in about 3 attacks.

[quoteost_uid8]Magneto has the fastest dash in the game. he can get through traps easily (air dashing, and flight) and is real quick. his combos are very advanced, making him probobly the 2nd best behind storm. Magneto is a great battery for cable. when cable is out do this if ya did not know:

Jump high: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam

cable also has an easy gaurd break, meaning you can't block or gaurd your self, and then your open for a hyper viper beam.
[/quoteost_uid8] Magneto has can't block when in flight, his air dash can be caught in an attack, Storm users usually rely on Storm's Typhoon's to attack, and the cable thing is sooooo old and n00bish.

[quoteost_uid8]bah! you call those roll combos advanced? here is complex:

c.wk,c.hp,sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX -Dash up-Right-
sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX Hyper gravXX magnetic tempest, sj.wk,sj.mk, hyper grav,xx magnetic tempest, DHC to hailstorm (storm) Dash down-right, (land) s.hk,sj.wp,sj.wk,sj.mp,sj.mk (lightning storm)

bah!

getting out of doom/heart , heart/doom

use cammy/ken AA or use cammy's cannon drill when she is out.[/quoteost_uid8] First of all, I was going for Roll ONLY combo's. second, I don't think you can even do those Roll combo's correctly even if you tried for days. Third, if you can do that combo, then I'm not really impressed. You are, after all, using characters that are used soooo much, that at least one of them is always in at least 9 out of 10 matches, so you aren't the first to try and pull that off on someone. And what do you mean by "getting out of doom/heart, heart/doom"?
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