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View Poll Results: Who is the best mvc2 character - For combos | ![]() |
| magneto |
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1 | 11.11% |
| storm |
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1 | 11.11% |
| sentinal |
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1 | 11.11% |
| strider |
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3 | 33.33% |
| megaman |
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1 | 11.11% |
| akuma |
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1 | 11.11% |
| blackheart |
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0 | 0% |
| captain commmando |
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0 | 0% |
| cable |
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0 | 0% |
| spiderman |
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1 | 11.11% |
| Voters: 9. You may not vote on this poll | |||
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#21 |
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Senior Member
Senior Member
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[quote
ost_uid8="LiQuiDSRK"]roll's size is bad. she can get mowed down by traps, it makes it harder for u. sakura, she sux too. she has average combos. megaman is for n00bs. pressing hp all the time.[/quote ost_uid8]Sorry, but smart people don't get caught in traps. And just because Roll is small, doesn't mean she is bad. She happens to be one of my best characters in the game, especially since I have combo's for her. If you want I'll get you a list of combo's that I use. And Sakura is good as well. You just never used her correctly if you ever tried. I have a list for her too. And as for Megaman.... well, you are right, all you have to do is use hp, but still, I use his buster gun to block fireballs, and cause damage to dashers/lagged attackers. I'll post some combo's for each of the three. :hehe:
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[img:sig_uid]http://www.boomspeed.com/roll/Hikaru-2.jpg[/img:sig_uid] Perhaps.. I've overstayed my welcome.. |
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#22 |
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Member
New Member
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i know how to use roll correctly, and mega man too. but they take damage like hell, and once you get open to a trap/rushdown like storm/magneto, your dead in 2 rushdowns.
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#23 |
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Senior Member
Senior Member
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Um, you should probably just stick to using Megaman. Roll is easy to play with, and it's kinda hard to be trapped if you know what you are doing. Here are some combo's for Roll going from easiest to Hardest:
-Easy- 1: Activate Leaf Shield, Leaf Shot, Roll Buster Does 9 hits 2: [Crouching] 1K, 1K, 2K xx Roll buster/Leaf Shield/Tornado hold Does 4-11 hits -Moderate- 3: Activate Leaf Shield, 1K, 2K (launcher), [super-jump] 1P, 1K, 1P, 1K, Leaf Shot Does 6-13 hits 4: Jump-in 1P, 1K [land] 1P, 2K (launcher), [super-jump] 1P, 1K, 1P, 1K, Roll Buster Does 9 hits 5: 1K, 2K, [super-jump], 1P, 1K, tap up, 1P, 1P xx Roll Buster Does 7 hits, but must be done on a large opponent -Complex- 6: *Hyper Roll Air Combo* (In corner) Activate Leaf Shield, 1K, 2K, [super jump] 1P, 1K xx Leaf Shot xx Hyper Roll Does around 16 hits 7: [In air] Flower Bomb (make sure the flowers are going to fall on the opponent), 1P, [land] 1K, (flowers should hit at this time), 2K, [super jump], 1P, 1K, 1P, 1K xx Roll Buster Does 9 hits 8: Activate Leaf Shield, 1K, 2K, [super-jump], 1P, 1K, 1P, tap up, 1P, 1K, 1P, 1K xx Leaf Shield Does about 15 hits, but must be performed on a large opponent Who knows, maybe you can use them, but if you can't avoid traps, then you are just food for the strong.
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[img:sig_uid]http://www.boomspeed.com/roll/Hikaru-2.jpg[/img:sig_uid] Perhaps.. I've overstayed my welcome.. |
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#24 |
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Member
New Member
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i dunno how you can avoid sprial/sentinel , doom/black heart traps with people who are short and die easily. what kind of traps do you play against in the arcade?
any way here is a megaman infinite: j. lp,mp, (wk i don't remember, i don't use megaman) hp. land and repeat. favorite traps: spiral(knives, teleport)/sentinel(metal armor, mini-me's) strider/doom- hell, there is no escape when done right. no openings. im serious. |
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#25 |
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Senior Member
Senior Member
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I play against traps that include Cable's Viper Beam, Blackheart's Dark Thunder, Storm's Typhoon thing, Ryu's haduken, or Zangief's Lariet. I avoid them all with 1) super Jump, then jump when your at the peak of the super jump 2) Slide (d+2k) 3) BLOCK 4) never going into corners 5) having a good assist with you (such as megaman's Projectile assist which goes through most special attacks, and normal attacks) 6) Rush drill (duh!) 7) flower bomb the world, until it dies. That's usually how I avoid Traps with Roll. You see, unlike everyone else, Roll needs to be an evasive type of Character, and not to be used to go head on into battle. It just isn't right.
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[img:sig_uid]http://www.boomspeed.com/roll/Hikaru-2.jpg[/img:sig_uid] Perhaps.. I've overstayed my welcome.. |
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#26 |
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Member
New Member
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those must be very bad storm/cable/any character here users.
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#27 |
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Senior Member
Senior Member
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No they're very good players. I'm just better with Roll, because I spend most of my time playing as her, and getting better with her. And maybe if you actually PRACTICED with Roll, you could get better.
lain:
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[img:sig_uid]http://www.boomspeed.com/roll/Hikaru-2.jpg[/img:sig_uid] Perhaps.. I've overstayed my welcome.. |
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#28 |
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Guest
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i have no clue or cule .
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#29 |
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Member
New Member
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no. i don't want to practice with roll.
rating for roll speed:6 size:8 power:4 combos:2 life:3 battery(getting bar for your hitman character):2 Roll's advantage is she is a small target. she can get mowed down by traps and easily get's dead. she cant do any combos, mostly because she isn't a character with flight mode. most of all HER RANGE IS FRIGGIN G@Y. magneto: speed:10 size:it does not matter power:9.5 combos:10 and if there is anything over 10 , i would give it. life:7 battery:8.9 Magneto has the fastest dash in the game. he can get through traps easily (air dashing, and flight) and is real quick. his combos are very advanced, making him probobly the 2nd best behind storm. Magneto is a great battery for cable. when cable is out do this if ya did not know: Jump high: hyper viper beam jump: hyper viper beam jump: hyper viper beam jump: hyper viper beam jump: hyper viper beam cable also has an easy gaurd break, meaning you can't block or gaurd your self, and then your open for a hyper viper beam. bah! you call those roll combos advanced? here is complex: c.wk,c.hp,sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX -Dash up-Right- sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX Hyper gravXX magnetic tempest, sj.wk,sj.mk, hyper grav,xx magnetic tempest, DHC to hailstorm (storm) Dash down-right, (land) s.hk,sj.wp,sj.wk,sj.mp,sj.mk (lightning storm) bah! getting out of doom/heart , heart/doom use cammy/ken AA or use cammy's cannon drill when she is out. |
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#30 |
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Senior Member
Senior Member
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[quote
ost_uid8]no. i don't want to practice with roll.[/quote ost_uid8] You proved my point.[quote ost_uid8]rating for rollspeed:6 size:8 power:4 combos:2 life:3 battery(getting bar for your hitman character):2 [/quote ost_uid8]So? What's your point, that you think little of Roll? She has a 7 speed, size....yeah that's ok, power is more of 3.5, combos 6.5, life 4.3, battery is more like 7.5 (ever heard of flower bombs?). [quote ost_uid8]Roll's advantage is she is a small target. she can get mowed down by traps and easily get's dead. she cant do any combos, mostly because she isn't a character with flight mode. most of all HER RANGE IS FRIGGIN G@Y.[/quote ost_uid8] You don't need to have a flight mode to do combos and she does plenty of combos, idiot (Did you not read my list?), she has just as much range as Megaman with most of her attacks, she does not get mowed down easily, unless the player controlling Roll is new to her or is very stupid, and Yes, she does have bad vitality although Bone clawed Wolverine has worse.[quote ost_uid8]magneto:speed:10 size:it does not matter power:9.5 combos:10 and if there is anything over 10 , i would give it. life:7 battery:8.9 [/quote ost_uid8]Another character over-rating. His speed is NOT a 10 out of ten, if size didn't matter then why'd you judge Roll's, he doesn't have that much power, comboability definitely not that high, life..... I dunno, maybe a bit higher (7.5), battery is a bit overboard, as he cannot fill a bar in about 3 attacks. [quote ost_uid8]Magneto has the fastest dash in the game. he can get through traps easily (air dashing, and flight) and is real quick. his combos are very advanced, making him probobly the 2nd best behind storm. Magneto is a great battery for cable. when cable is out do this if ya did not know:Jump high: hyper viper beam jump: hyper viper beam jump: hyper viper beam jump: hyper viper beam jump: hyper viper beam cable also has an easy gaurd break, meaning you can't block or gaurd your self, and then your open for a hyper viper beam. [/quote ost_uid8] Magneto has can't block when in flight, his air dash can be caught in an attack, Storm users usually rely on Storm's Typhoon's to attack, and the cable thing is sooooo old and n00bish.[quote ost_uid8]bah! you call those roll combos advanced? here is complex:c.wk,c.hp,sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX -Dash up-Right- sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX Hyper gravXX magnetic tempest, sj.wk,sj.mk, hyper grav,xx magnetic tempest, DHC to hailstorm (storm) Dash down-right, (land) s.hk,sj.wp,sj.wk,sj.mp,sj.mk (lightning storm) bah! getting out of doom/heart , heart/doom use cammy/ken AA or use cammy's cannon drill when she is out.[/quote ost_uid8] First of all, I was going for Roll ONLY combo's. second, I don't think you can even do those Roll combo's correctly even if you tried for days. Third, if you can do that combo, then I'm not really impressed. You are, after all, using characters that are used soooo much, that at least one of them is always in at least 9 out of 10 matches, so you aren't the first to try and pull that off on someone. And what do you mean by "getting out of doom/heart, heart/doom"?
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[img:sig_uid]http://www.boomspeed.com/roll/Hikaru-2.jpg[/img:sig_uid] Perhaps.. I've overstayed my welcome.. |
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