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#21 |
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Senior Member
Junior Member
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[quote
ost_uid0="pip99"][quote ost_uid0="DA VIPA"]i think all supers should be adjusted...well if youdont know what i mean il tell ya think about it if any ofuplayed xmvsf or anyother arcade version of these sort of games when a super hits it doesnt him constatly like in this game hence that sort of machin gun sound, well almost lol but in the actual 1 the victim of the super bounces backwards every big surge of energy in the super il make a video or sumin to show you what i meanany1 know how i can put up a video up in the forum?[/quote] They seem long on yours because your a total lagger with a bad fps.Thats why like chunils ball is so short on mine. And that machine gun sound is because of lag.. Dont go touching the supers there fine.[/quote] Lag does not cause the machine gun sound from Supers. It's just set that way. =/
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http://www.angelfire.com/hiphop3/jerry-gfx/Ghost.jpg |
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#22 |
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Senior Member
Senior Member
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heres a good idea, i'm surprised nobody has said it yet.
if you dont like the variables then dont play tag mode. and btw, who are you too say that the variables should be 5 seconds? i know that it might be how long they are in other games but dont forget. this isn't like the other games. tmy created this game as he wanted it to be. so during the creation of tag mode he will have decided that 7.5 seconds is a reasonable amount of time for the variable as it will allow even a slow fighter to use at least 2 supers before the time runs out. if there was only 5 seconds then some people might only manage to pull off 1 super in which case they might as well have used a combination instead and saved the extra bar. |
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#23 |
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Senior Member
Junior Member
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check out the cowboy bebop topic in general and also the variables should just be left otherwise flaming will start! and dats da darn truth! ???
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