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Old 02-09-2002, 11:30 AM   #21
princevegetam
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oh my god, you're leaving? Please close this topic right away, it might persuade other drunken smashers to leave.
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Old 02-09-2002, 12:00 PM   #22
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It doesn't matter who we let into the Drunken Smashers... doesn't matter if they suck when they join. It matters if they can become a good player under our training. You can only find so many good players by searching the chat rooms for easily-recognized names. You need to do a little searching for those who have potential to become great fighters.

So, it isn't that we are bogging ourselves down with newbies or lame-assed players, it is that we are preparing them to be tomorrow's leaders of this online game. We take in anybody, and work to transform them into a somebody that people will jump to challenge when they enter the chat rooms. Skill is important, but the ability to pass on such skills is more important than anything else... what would happen if Gouken could not teach Ryu and Ken Shotokan martial arts? We would have no Street Fighter games.

I mean no disrespect with this comment, but some people are just so one-dimensional... they can never see things in another way. You look at those new members of the Drunken Smashers, and you would see potential, the potential to win, rather than the ability to win at the start. Everybody was bad at the game sometime, and had to learn the right way to play. I hope that people will give more consideration towards the motives of others before condemning their actions in the future. Thank you.
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Old 02-09-2002, 01:08 PM   #23
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That's fine, Dan, and as most of you already know, this is the exact policy we operate with the European Union - anyone and everyone can join, on the basis that each and every player has potential. I'm not condemning your actions at all, just asking for some justification, which you have adequately provided, Dan. I don't understand some of the posts here, and I don't see quite why the fact that you encourage new players to improve and improving players to get better is 'pathetic' (quoth the Kid) but I support your policy, since it is less elitist than other clans, and that is something you ought to be proud of. That 'elitism' is something you seem to be renowned for amongst newer players, and this open-doors training scheme seems like a wonderful idea that will change the face of your clan, and make the game more enjoyable for everyone. Simply put, there will be more good players, and that is a good thing, without a shadow of a doubt.

What kind of training schemes do you operate, just out of curiosity, since I have been looking for a good way to run one but since senshukentaikai doesn't allow strategy etc. on clansites, I'm a bit stumped!
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Old 02-09-2002, 01:57 PM   #24
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We haven't organized ourselves to that point yet, House Ordos. A nice way to train is practice (of course). At the end of each practice match the loser can offer a rematch. Rather than instantly answer 'Yes', you can use that time to discuss the pros and cons of the fight, and offer better ways to fight. When you feel everything has been covered, the winner can accept the rematch and the fighting continues. This method is useful for whatever type of training you have (whether it be generally fighting, lag-prediction, learning a new character, etc.) so that both people can get a better understanding of the fights and improve much faster.

Hmm... perhaps I should create a training program for my clan. It could help greatly, and may even work to counter some of the banes of this online game! Interesting...

<span style='font-size:8pt;line-height:100%'>Dan scratches his chin while contemplating his next move concerning this topic. He then goes over to Senshukentaikai.com and thinks some more.</span>
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Old 02-09-2002, 02:52 PM   #25
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Dan, i already responded to your brainstorm over at Senshukentaikai forum. We could post more basic strategies, moves, and specials for each character, along with other strategies on how to fight against other characters (Ryu vs Wolvie or Chun-Li, etc). Then, when they are ready, the nOObs could meet a designated member of Drunken Smashers in the server and have a match to see how good they are (we'll go easy on them, of course). We can then analyze their strengths and weaknesses, and in turn that will make them better players.
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Old 02-09-2002, 02:56 PM   #26
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Ah, this is good... but I wanted more of a factory-like method, where we could have each member specialize in one aspect of the game (doesn't mean that the person sucks at all other aspects), and teach newbies their methods regarding that aspect.
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Old 02-09-2002, 03:06 PM   #27
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Oh, i see. Though that is also a good way, i believe that training them one-by-one with a designated trainer is the best way. This will teach them their strengths and weaknesses, which they can improve on. A factory-like method, though effective, will only make them average players. A hands-on experience with one-by-one training will make them into much better fighters.
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Old 02-09-2002, 03:11 PM   #28
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What about both methods? The factory to get new members up to speed, then the one-on-one training sessions to expand the person's skills!
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Old 02-09-2002, 03:23 PM   #29
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Very true, Dan. Very true. I will wait for the pain from the Molten Influence and the Whiskey bottle to subside, then i will make a suggestion. You and I should be the teachers that will train the nOObs. We should create a special section in Selvin's xsorbit.com site, with you and I as the mods. then, you can factory train them, while I will train them one-on-one. we could also have a FAQs section
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Old 02-09-2002, 03:45 PM   #30
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i could be one of the trainers dont you think i know yall going to say no.
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