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Old 05-05-2005, 01:36 AM   #11
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Well that's nice to hear..yo dudes.

When The comcis come out..you may see me turn some of you into sprites...


Actually would some of you post some sprites in this thread.....of how you'd be represented...


just describe I'll alter it somewhat...


to match your personality.
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Old 05-05-2005, 01:42 PM   #12
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I'm cool, and i like the shadow (imma a ninja :biggrin

turn me into a sprite....
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Old 05-25-2005, 10:25 AM   #13
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Old 05-25-2005, 11:37 AM   #14
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I hope im not the first to notice but , those tings are based on teletubbies huh ?
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Old 05-25-2005, 12:11 PM   #15
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lol especially the red one, with the circle on top.


wha-! i just relized also the yellow one. i think they are based off of the teletubbies
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Old 05-25-2005, 12:29 PM   #16
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[quoteost_uid0="Virtual Fighter"]telletubies?[/quote]
tinkiweenky! Dipsy! yaya! hoe! telitubbys say hello ehoh!
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Old 05-25-2005, 01:14 PM   #17
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The last picture is a recolor of Dr. Doppler, the main bad guy (Besides Sigma) from Mega Man X3.
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Old 05-25-2005, 03:59 PM   #18
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Haha cool. You really need to work on two things:
1) Contrast between the colours.
2) Shading.

Let's start with talking about the shading. The type of method you're using has been affectionately named, by the pixel art minority, Pillow Shading. Now, Pillow Shading is where you have no specific light source and you colour inside the outlines and continue inward, like a lighter extension of the outline itself.
It is mostly used by those who are new to pixel art, but in fact, it should not be used at all. It is very unrealistic and, yeah ... it looks very very bad.
Tips on how to fix it
-Define a light source. Draw a circle for where you want it to be, if that helps.
-the shading should be on the opposite side of the object from where the light is projecting.

Okay, now it's time to talk about the contrast between the colours ... the colours you're using to shade are way to close to the colours of the outlines. It just basically looks like the oulines are really thick and it adds no depth. So you should try to find a happy medium between the two colorus. The shading colours could even stand to be closer to the base colours if you like.

Thank you for your time.
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Old 05-25-2005, 05:09 PM   #19
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[quoteost_uid0="Razz"]Haha cool. You really need to work on two things:
1) Contrast between the colours.
2) Shading.

Let's start with talking about the shading. The type of method you're using has been affectionately named, by the pixel art minority, Pillow Shading. Now, Pillow Shading is where you have no specific light source and you colour inside the outlines and continue inward, like a lighter extension of the outline itself.
It is mostly used by those who are new to pixel art, but in fact, it should not be used at all. It is very unrealistic and, yeah ... it looks very very bad.
Tips on how to fix it
-Define a light source. Draw a circle for where you want it to be, if that helps.
-the shading should be on the opposite side of the object from where the light is projecting.

Okay, now it's time to talk about the contrast between the colours ... the colours you're using to shade are way to close to the colours of the outlines. It just basically looks like the oulines are really thick and it adds no depth. So you should try to find a happy medium between the two colorus. The shading colours could even stand to be closer to the base colours if you like.

Thank you for your time.
[/quote]
I see

*takes notes*

Well I'm using the basic paint program.

You are correct I am new to pixels..and I didn't establish the correct shading.

*nods*

I'll try hardier razz and your advice was read an enhaled.
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Old 05-25-2005, 05:19 PM   #20
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[quoteost_uid0="SBYRD5"][/quote]
since when does yellow, represent shadow?
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Bring it...
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