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Senior Member
Senior Member
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Gokan gave me a good idea, why don't we have the ability to choose which type we want, for example, let's say I'm playing a 1 on 1 tag with helpers, I'll have the ability to choose what they do when they come out, for example:
character 1 I choose is Ryu Character 2 I choose is Cyclops Helper I choose is Blanka Character 1 Ryu will have the ability to pick: projectile type(hadouken) anti air type(shoryuken) expansion type(spin kick) The ryu in this game is always on projectile type, which is pretty bad for Ryu, so maybe we can change that. Character 2 Cyclops will ahve the ability to pick: projectile type(optic blast) Anti Air Type(Gene Splice) Expansion type(Cyclone kick) The Cyclops in this game is set on projectile just like Ryu, hmm... I believe every character in this game is set to a projectile like type, anyways... Helper Blanka will have the ability to pick: Ground type(rolling attack which he already has) Expansion type(roll in which he flips back, then flips forward and hits you) Anti Air type(vertical roll) Basically, you get the point of what I'm trying to say. If this is implented, there will be many styles in the game, and people won't moan that they got a bad helper, or wasted they're helper, or wasted half their meter. |
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