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 View Poll Results: Hadoken limitations - ..learn some skill.
Yes, Hadokens are abused and need to be limited...Players need to learn a new technique. 42 66.67%
NO! Dont change the Hadoken..I'd have no skill then. 21 33.33%
Voters: 63. You may not vote on this poll

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Old 05-06-2003, 11:46 AM   #91
DA_VIPA
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personaally i think the hadoukens should be a lil bit limited as should every other characters projectiles...but i dont rely on projectiles since my kicks and punches hit more often.
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Old 05-06-2003, 12:18 PM   #92
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i think that the game should be left alone. ever since i came to this game i hear a lot of people complain about certain moves in the game. well tough!!!!!!!! if you dont like how the game is then dont play at all.


i think the hadoken should not be limited cause it can be fired the same way that ryu fires it in any other game. why make a person weaker then they are already are. personally i dont use the hadoken a lot cause i rely on mym punches and kicks for my insane combos.
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Old 05-06-2003, 02:21 PM   #93
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Karma-real fighters dont need to attack? Then how is anyone supposed to win a game if nobody attacks? What are combos good for? Wow, if u have ever played any of the "vs" series games,which this game is, then you would know that combos r the only way to deal damage in any of the games. Basically what u r telling me is that u can with with hitting and running, because combos arent good. Sure i could dash in hit u once, and run away and do it all over again. But dubya tee eff, how would games ever end if u only did that? COMBOS cause alot of damage, that is why they are in the real game and because they take skill to do. "they just need to know their games and characters moves !" What? so all people need to do to win is know how to kick and punch? If you have ever seen anyone play any "vs" series game, u wont see people just dashing in with a kick and running away. You will see people do anywhere from 5 to 50 hit combos(depending on the game), let me repeat that COMBOS. Because combos cause damage, not hitting and running. Seriously go and download a video of a real match and tell me what u see, because i know u will see people doing COMBOS because that is what wins the game u moron!!!!!! "the real game cannot be played online and the real game when played thru kaillera has the very same lag, so how could your combo system working right ?" Once again, have u ever played the real game online through kaillera? Because if you did, you wouldnt have written those words. The real game on kaillera doesnt lag like this game. When this game lags, it gets slow,people's health doesnt go down, and people teleport from one side to the other. When the real game on kaillera lags, the games just slows down alittle(or the music skips), or desync's. Your health always goes down when u get hit, and it works 100% of the time. You dont teleport, and your health doest not go down. See you just made it clear that u made up that last statement, because everything about it was a lie.
 
Old 05-06-2003, 03:00 PM   #94
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I agree everytime I played it, it didn't lag.
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Old 05-07-2003, 02:17 AM   #95
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lol this topic was made about the time we spared nosoul4evr The idea of this thread didn't come from me did it? ???

I guess the lag is an issue but that's how it is with a lot of things on this game if we limited every skill that caused some lag it would be weird, I agree totally about learning the close quarters fighting though

*goes off to practise Ryu's new super to perfection*
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Old 05-07-2003, 08:00 AM   #96
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That's why leave the game alone. If the combo system ever comes out then I'll agree with nosoul4ever. Since for combos you need lot's of skill.
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Old 05-31-2003, 11:09 AM   #97
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I think the hadoukens should be limited. But then again a skilled fighter could attack and block most hadukens. There's and advatage to this game than in the arcade. if you block most of the time the hit wont even take off a little bit of your life bar. So yes limit them but know there is also skill in blocking them.
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Old 05-31-2003, 02:18 PM   #98
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I think it should be left alone, theres only a few other moves you can do with ryu. :angry:
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Old 05-31-2003, 04:00 PM   #99
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Yeah, I think it should be left alone because Hadoken are useful in a tight spot.
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Old 05-31-2003, 08:09 PM   #100
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Well, lets see the options Ryu has:

Shoryuken: HAHAHAHAHAH!!!!

Tatsumaki Senpuu Kyaku(turning around with your leg like an idiot): Your begging for a beat down.

Shinkuu Tastumaki Senpuu Kyaku(super spin kick): Only works for people who don't know how to play, or one of those 1% crapshoots(and we know how crapshoots in this game suck).

Up close game: The normals, Ryu's useful key in the past, it''s been downgraded, starting from the corner trap, and now. There are still some use full normals, but it's mostly just to help raise meter(Crouching MP, Standing HK, Jump in HK, Crouching HP for a crappy anti-air, but one better than Shoryuken).

Up close(which is most of the time used for raising meter), and hadouken/Shinkuu Hadouken are Ryu's only strategies for attacking, negate(or slow down) the hadouken, and you have one really crappy character, and when I mean crap(remember veterans), think about Wolverine during the ToC1 time. But there might be a way for Ryu becoming a bad character, if you make changes to other characters.


Wolverine: Make his recovery on his drill claw longer.

Chunli: Make her fireball faster, and have less recovery time(Wow, that'll be really dangerous)

Sentinel: Make him have a bit more recovery time, or at least have him have a delay at start up with the beam execution. Or you could make the beam just a one hit combo, like MvC2.

Cyclops: Make him have a delay at start up executing the blast. Even though Cyclops is cheap, if you slowdown, or negate his optic blasts, then you make him a bad character by getting rid of his only strategy, yes, that's right, his only strategy, I would like someone to name any other strategy he has other than the blasts. Gene Splice? Look at Shoryuken. Cyclone Kick? A worse TSK. Charging beat up move? As bad as the buccaneers in their first 2 seasons. I could only see a blatant strategy of using the standing HP, and optic blast(but with bad delay, how will that work?

Spider Man: haven't played Spider Man since last year I believe... Make him have a delay with the web balls.
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