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Old 07-12-2002, 10:04 PM   #26
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Yes Jenson, the actual super jumps and duck punches are not laggy themselves, it's when your computer doesn't interpret it fast enough that they cause lag.

Lag is caused by the difference of running/download speeds of computers and you'll never get through a fight without experiencing some. Every single attack you use which misses your opponent on their screen but hits on your screen is lag-induced.

When silver_fly is jumping around, that doens't cause much lag itself, but when you fire a super at him and he appears to get hit but is actually not, cause him to next "teleport" on your screen. That's lag.

When MVC2sucks is duck punching you, you easily aviod the attack but on his screen he's still hitting you because his comp. didn't pick up on the dodge/block and as long as he continues to duck punch, none of your attacks will hit him and none of his attacks will hit you. When he stops, you'll "teleport" on his screen. That's lag.

When you fight someone who's connection is drastically better than your own and they have various glitches that cause them to gain the "lag advantage." That's Extreme lag.

Edit: Sorry, started replying to this post before TMyApp posted.

Well, I have noticed that the frames needed to make a character "reset" after you're done attacking him and them recieving no damage (because they just avioded it) has been reduced since December (havn't played enough recently to notice it though) :biggrin:

Still a shame they don't reset while they're in the air (which is why using too many tornado claws CAN be a problem).

And the hyper moves.. While I'm glad they clear lag.. it's just bad to have to fight people with NOTHING but hyper moves just because the opponent won't do anything but run away whenever you try to engage in close range combat.
Solution?? I doubt there is one. Some people are just plain cowards.
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