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| Thread | Thread Starter | Forum | Replies | Last Post |
| [ official mcode info and requests ] - Official vip discussion | TMyApp | New features | 121 | 08-11-2005 03:18 PM |
| Interview discussion thread - [official discussion] | General Comments and Strategies | 26 | 08-26-2004 09:01 AM | |
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#11 |
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Senior Member
Junior Member
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Yeah she seems to get stuck when u do the air hadoken from time to time, or when you do the rage on level 2 sometimes she stalls too long to return to fighting leaving you vulnerable for attacks.
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THE DEAD SHALL RISE, AND DARKNESS SHALL FALL........... THE WEAK SHALL RUN, TO PERISH ONCE AND FOR ALL.......... |
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#12 |
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Senior Member
Senior Member
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[quote
ost_uid0="Slipmatt001"]Sakura's Shouoken (down, forward + P) can cut through Cyclop's Optic Blast just like Cyclop's Optic Blast can cut through Hadokens and other projectiles.[/quote]I have to agree, this one might need to get fixed.
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#13 |
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Administrator
Senior Member
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KingofStreetfighter101: good work :biggrin:
... it was 7 am... and for some odd reason i forgot to post the link to cSakura.cct on the page... plus, both nosoul and nferno were way too tired to catch that.... (problem fixed now) Slipmatt001: the Logan healing thing should still only happen in Story Mode (so that's not a huge deal) ... i'll look into the rest of the possible "issues" you posted though... brokencuts: i'll see what i can do in the next update... |
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#14 |
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Senior Member
Senior Member
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Sakura's Shouoken - Yes, i think that need to be changed. Like, limit the force of attack it affects against the oppt, because when i fight with sakura v sakura the oppt is doin that attack the whole game...literally. My oppnion is that you should limit it during a fight; you can only do it so many times you want like how super jumps are locked sometimes after you do it many times, or it can be cancelled by another attack, a regular attack and not a super. People take the fun out ofusing her when they keep on doin that attack and it ruins the fun sadly. I think thats the only thing that should be changed with sakura, other than that.. shes AWESOME!!!..
Thank you TMyApp Abdoun Edited By Abdoun_bacK on 1104005301
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#15 |
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Senior Member
Senior Member
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I notice on the choosing screen when u move up to select Sakura somtime the outline thing will land on magneto when u move up to her.
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#16 |
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Senior Member
Senior Member
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ya i noticed that too..very itnersting :huh2: but whats up with thee 2 question marks lol..i think thats for the DWX..
Edited By Abdoun_bacK on 1104017875
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SFOPL - READY OR NOT....HERE IT COMES [img:sig_uid]http://img.photobucket.com/albums/v467/Oiqab/DONEFORONE.jpg[/img:sig_uid] ---- My True Side [img:sig_uid]http://img.photobucket.com/albums/v467/Oiqab/history.jpg[/img:sig_uid] ------ Sometimes you just gotta let go to see things clearly .:Nuff Said:. |
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#17 |
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Senior Member
Junior Member
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Hey, i love the background of 13a version when whe launch the game: Sakura into flames
Very good design
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1 wins 9999999999999 lose |
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#18 |
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Senior Member
Senior Member
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Spider-Man users beware; Sakura's got your number. fear it.
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#19 |
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Senior Member
Senior Member
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The only problem ive encountered so far is the super fireball which disconnects from ryu and hits you in the air, so all you can see basically is a cut scene with his hands shooting at you, while you are up in the air.
And of course the usuall pain of not being able to block. P.S dont you think sakura is suped up to much with that dash???, i personally think it needs to be toned down, well at least think about the wolverine users, maybe you can make it so that the drill claw cancels the dash. |
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#20 |
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Senior Member
Senior Member
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this is wut i posted in SBYRD's post so ill post it here 2
u ppl whine 2 much... obviously u dunt see the weakness in sakura... how slow she is duh... after she does the dfp(down forward punch) she like stops and does that tripping thing where she leans back and flaps ehr arms... thats enuff time to atk her.... the thing is sakuras moves are slow the only tweak i suggest is if sum1 blocks against... the dfp, then they shouldnt get damage... and also i dunt like if 2 sakuras do the move... the one that did it later does the hitting... it should b that they both get hit and fall back... but her dfp is kickass... she should b left alone dunt make her weaker cuz i think shes the tool for cheapasses... i tested sakura against all fighters... she can block go through all projectile moves except supers.... she can stop all wolvies moves... she can stop spideys maximum spider... she can stop the bison psycho crusher... she can stop kens shinryuken(vertical fire and only if it hits ken himself) she can stop chunli's big bang super(only if she jus gets it started) but ppl should take advantage of her slowness and and the time it takes her to atk again... best move you can do is projectile supers and super jump or teleport behind her.... ONLY suggested tweaks: 1. when blocking her dfp... no damage should be done... this includes blocking in mid-air 2. if 2 sakuras do the dfp against each other... both sakuras should get hit... otherwise lil sakura is jus doin well with the big boys... u jus need to learn how to beat her. and to enlighten u guys... sakura isnt cheap... the person using it is... ryu excessively doing hadouken is being cheap... ken down hadouken and dragon punch all the time is cheap... excessive use of spiderkick and spider web is cheap... rocket punch and plasma thongy is cheap as well as sentinel force... bison sliding kick and psycho field is cheap... chunlis lightning kick is cheap(cant get out of it)... wolverines drill claw leg sweep and berseker barrage is cheap and sliding kick can be too... cyclops optic cannon and optic blast and optic sweep combo is cheap... and the symbiote byte is cheap... so before u call sakura cheap look at what else can be cheap if that move is done repeatedly. ***dfp= shouken... jus realized its name.
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