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Old 01-12-2003, 07:30 PM   #1
Scorponok
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<font color="blue">This is like, my first or second topic I ever started in this section of the forum, lol. I dunno if these are good ideas or not, or if TMy will ever put them in or have the time to, but I suggested them anyways. Some cool things we could have would be-

The ability to carry on our hyper levels through the matches. eg: Ryu vs. Ryu, first Ryu gets up to level 2, but then is KO'ed. Second Ryu ends the match at level 0. When the second round starts, the first Ryu is at level 2 when the fight starts, and the second Ryu is at level 0. That way, those supers left over from the first round won't be wasted, and you'll be able to plan some sort of "strategy" in the fights by saving up supers and helpers for the next round.

Have different levels of supers. Example, you choose Ryu for the fight. When you get up to level one, you can do a super. When you are at level two, you can do a super also, except this time it's stronger than before, and the color's would change (Ryu's beam would have a different shade of blue, different color altogether, or maybe some added effects..) then at level three it would be even stronger, maybe even with a couple new sprites. The controls would be normal, except the super would be different depending on what level you would be at. But this might change some people's fighting strategies. Maybe the part where the game pauses for Ryu to say Shinkuu could be altered a little too. Or maybe this could be disabled in tag games, and the way to use these different types of supers in 1 on 1 would be the same as using the crossover/variable attacks. That way you could do 3 weak supers, 1 medium and 1 weak, or 1 strong super. The advantage of this over the old way would be if you hit someone with a level 3 super, it would take alot of health, and if that guy lagged alot you could just use the weak or medium super.

Just curious, why doesn't Ryu have his Shin Shoryuken? I don't know if you answered this before, but people say it's because of lag. Then why does Chun-Li have her air super?

Give Ryu a 3 hit Shoryuken :biggrin:

Allow Ryu's spinning kick to carry him across the screen after super jumping like Spiderman's web kick does (hehe all a plot to try make Ryu the best in the game, lol)

Chat lock option for hosters to have in tag games. In some tag games, whenever people type something the chat window extends out, interupting the fight, even though it should just flash. The hoster could have the option of disabling chat to stop the people that try to use this to their advantage. They could put in a command like /chatlock or something..

I like the idea Gokan and Tarkan had about being able to choose what kind of helper you want, aerial, projectile, or however it went.

The font for the game isn't all that great..

Practice mode having options of just training with AI off, with AI on and the ability to choose it's characters, or the storyline mode.

Lol, alot of useless junk, the game's cool as it is..

Oh and um.. no flaming
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