Well, I must thank TMy for postin' in here, otherwise I never would have even looked in here. Troy88, that's some great thinking. You obviously understand lag and how it works very well... which reminds me, I was going to make a submission about it at Senshuk, but seeing as they havn't even put up that last one I sent in yet...
How would you like to compile a thorough explaination of "lag," how it is caused, ways people exploit it, how to decrease it, and how to incorporate it into your fighting technique? I'll go ahead and make my own and put it up at TIB, but since you're obviously qualified, I'd like to host one written by you as well.
Just something I'd like to point out (you probably already know this). When people use techniques such as using 1 move over and over, to jumping around like crazy, to even corner raping; they ALL produce lag. Whether the person using this knows it or not, they're still causing lag because usually they're not hitting anything on the "reciever's" side but on their side they're just pumbelling the opponent with endless attacks. Back on the recieving side you're probably getting frustrated that none of your attacks work (occasionally supers do).
In effect, employing such techniques (and knowing how to use them) will in effect, sometimes cause the "less laggy" opponent to gain the "lag advantage" in these situations. Take silver_fly for example. I remember fighting him before the jump lock was added. He had about regular lag as any other fighter I fought, except he super jumped almost every 2 seconds. And since he was doing it (and not taking any damage) I started doing it too. The result was a less than pleasing almost "airial" battle where neither of our healths seemed to move. Neither of us EVER landed a successful super (on that inflicts damage), and the game ended in a time over.
Employing such techiniques as the above can/will cause more lag, and as you've said before, people who know how to exploit them will be the ones that seem to lag the most.
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