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Old 05-23-2002, 04:50 PM   #11
TarkanX
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Sakura owns Ryu in A3.

Actually storyline wise yes Ryu would beat Ken, but in gameplay, Ken beats Ryu, the only game Ryu was better than Ken in is SF2 Turbo: HF, and that's it.

lets look at their supers:

Ken:

shoryueppa: great combo move, and could be cancelled which adds more for combos, this move is hard to dodge so it has to be blocked, but if it's blocked, and ken is coming down, Ken is then vulnerable, unless you're that cheap as f*ck AI!!!!

Shinryuken: Ken's best super art IMO, and going by statistics. in Alpha games, you can't block anti airs, and this super art is an exception. never jump against Ken in any SF3 game if he has super art number 2, because you'll know he'll do shinryuken, especially high level ken players, they'l do a crouching HP, then cancel into a shinryuken which is deadly.

Shippu Jinrai Kyaku: This super art is okay, if it's blocked, it'll stop, but then your vulnerable since your standing there with your leg bended. It can be tricky since you'll never expect it coming. This super art does low damage though

why am I saying super art? Anyways:

Ryu:

Shinkuu Hadouken: the basic fireball super, this super art is that good to play keep away with, but who would choose a super art to play keep away?(Akuma's messatsu Gou Hadou). This fireball can easily be dodged, or parried, but in a VS game, it's hard to dodge filling up the whole screen, not good to use this in a SF game, but good to use this in a VS game(Marvel, not SNK).

Shin Shoryuken: Ryu's most damaging super art, this super art can turn the tables around in an all out match, it's hard to connect, but do a crouching HP, and then cancel to a shinshoryuken, and you'll beat your opponent. too bad this move is level 3, if this misses, say good bye to your super art. The alpha 3 version looks pitiful(metsu shoryuken), but if your at the right distance, then you'll do a shin shoryuken.

Shinkuu Tatsumaki Senpuu Kyaku: this super move is great, opponents in alpha games can't air block it, the damage is just great, and it gets the opponents trapped, but if you do it far away from the oppoinent, the opponent will do something to counter that(shinkuu hadouken)

Denjin Hadouken: SF3 super art, this move has to be charged, the good thing about this move is that it's unblockable. the more its charged, the faster, and more powerful it is. opponents won't expect it coming.

the spin kick is called tatsumaki senpuu kyaku.

APEX tourneys are tourneys where people in america compete in MvC2, or CvS2(currently). APEX tourneys divides America into 6(or 7 I think) regions. And you get points for how you do in each tourney match, very competitive.
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