![]() |
![]() |
![]() |
![]() |
|
|||||||
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Gunbound - Who plays here and is a high rank..? | DoubtIT911 | Links | 23 | 04-15-2005 07:09 PM |
| Scores - Rank or scores | Shin_ryu | New features | 12 | 08-02-2004 02:39 PM |
| High scores - Bug? | da_realX | Bugs and Problems report | 6 | 11-04-2003 10:43 AM |
| How do u change your rank? | Theverygrimbomb | Members Help Center | 7 | 06-09-2003 01:37 PM |
| Groove point system - The best way for the high scores to be | Dan Hibiki | New features | 8 | 01-05-2002 01:44 PM |
![]() |
|
![]() |
|
|
#1 |
|
Guest
|
Well, since Sentinel has been introduced with Artificial Inteligence, the idea of a High Scores may not be too far off. Because of lag, it's impossible to design a perfect ranks system, but a High Scores would have closer to perfect design to say who's the best. Now I'm not asking for the rank system to be replaced (which would probably make less people care about fighting each other), but I think it would be a good idea to have a high score along with it.
Now if a high score is made (since there's so many people here) there should probably be a limit of one high score per person since it would be pretty pointless if the top 100 high scores was dominated by a few players. And I guess a different place than practice mode should be used for a high scores because you can turn the sentinel's AI off, making the the high scores pointless. If we do have a high scores, I believe these should be some of the basic things you get a score from: 1. Time remaining 2. Health remaining 3. Moves used more than 50 times (possibly lower) deduct from your score 4. Times you used your helper should deduct also Well, please just consider this idea TMyApp. As always, Thank you for your time. |
|
|
|