In the game, when the chat window comes up, the player's commands to his/her character don't go through. Now, some players may abuse this, by typing something in between matches so the other player loses a second or so, which is enough for someone to get a good lead! Also, with the idea that players should be able to watch other player's fights flying around, ideas like this are becoming more important. How would you handle chat from spectators? This is my idea:
Instead of a pull-up chat window, I think that the game could use a dedicated chat window that is open all the time. If you wanted to chat, you'd click on a button that activates the window. However, since the window would be open all the time, it wouldn't interrupt the gameplay. Of course, players would have to stop playing in order to type, but if someone else types something in that you don't want to reply to, you wouldn't have to close the window to continue playing.
What does everybody think?
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