Um..
You're a bit misinformed on what you're talking about.
The costs for "Tmy" would still be incurred in your scenario.
- He would still have to have somewhere for you to download the game from... COST!
- You didn't say anything about usernames based on "sessions".. meaning, people would still need to authenticate with a server, meaning.... COST!
- You obviously don't know that the small chat servers that you create in the game (to play 1v2, 2v2 etc..) are ALREADY hosted on your computer.
Basically, this isn't going to be a method to save COSTS! at all.. It would just be a way of having small, SESSION BASED** tournaments that would be scored.
**SESSION BASED means: You start up the game, choose your username (no password), and then play, your score is recorded for the time you play. If you log out, end the match, shut down the server, EVERYTHING IS GONE. No authentication servers needed, no saving your username or stats... No online competitions.. (why would somebody play a truncated version online, when a better version exists??)
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