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[ 0.7c release notes ] - Official discussion TMyApp New features 21 02-23-2003 07:15 PM
[ 0.6d release notes ] - Official discussion TMyApp New features 30 12-09-2002 09:09 AM
[ 0.6c release notes ] - Official discussion TMyApp New features 15 11-26-2002 06:40 PM
[ 0.4B - RELEASE NOTES ] - official discussion TMyApp New features 14 05-29-2002 12:08 PM
[ 0.3B - RELEASE NOTES ] - official discussion TMyApp New features 4 04-04-2002 03:41 PM

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Old 07-06-2002, 03:50 PM   #1
TMyApp
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noffin' but bugs fixed in this one :biggrin:

"optic sweep" has been slowed down, and, it not longer hits u in the air... same goes for Li's kick... it may not be perfect, but it "should" push her back a lot more/faster...

also.. a number of people noticed that since the last release... the game seemed a bit slower when Cyclops was on screen, this should be improved/fixed in this ver...

mashing keys no longer boosts up u'r hyper bar (some people were able to get to level3 in under 15 sec... NOTHING pissed me off more than this "bug", so, here it is... fixed... once and for all) :biggrin: ... with some luck, this will also slow down the use of Variable attacks...

the server (player1) can no longer end the game when he is about to lose... this is not perfect, but, if there is 10 seconds lef on the clock... and the guy is down to 20 percent health... (or something very similar to this) the server will forced him to end the match, and to submit the scores :biggrin: ... in addition... the timer has been slowed down for TAG games (it is now twice as slow)

lots of other glitches/bugs fixed (no way can i mention all of them).. and.. thats about it...

post all bugs in the "bug" section of the forum...

oh... and the next char vote starts in exactly 1 week...

enjoy :biggrin:
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Old 07-06-2002, 03:53 PM   #2
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An update already? You spoil us too much. Keep it up,
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Old 07-07-2002, 07:13 AM   #3
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gotta agree with jaims there tmyapp keep it up
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Old 07-07-2002, 07:15 AM   #4
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this update is so cool cyclops is faster
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Old 07-11-2002, 12:55 PM   #5
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This is a nice update here TmyApp
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Old 07-18-2002, 07:54 PM   #6
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Quote:
the server (player1) can no longer end the game when he is about to lose... this is not perfect, but, if there is 10 seconds lef on the clock... and the guy is down to 20 percent health... (or something very similar to this) the server will forced him to end the match
What if the host turns OFF the time?
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Old 07-19-2002, 07:38 AM   #7
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UrbanNinja: then it goes by health :biggrin:
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Old 07-20-2002, 03:12 AM   #8
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oh....okay
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Old 07-22-2002, 11:41 PM   #9
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Tmyapp i have been waiting so long for the hosting thing to be fixed. so thank u very much. im gonna go play it now. :laugh: :laugh:
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Old 07-25-2002, 10:13 AM   #10
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You really do spoil us... keep up the good work...
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