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Old 07-02-2005, 08:52 AM   #11
SSJKarma
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actually tremulanX its X-ISM, V-ISM and Z-ISM !
the A-ISM is only on the AMERICAN version as the game was called SF ALPHA so A-ISM was for ALPHA-ISM. if you play the jap version you get the Z-ISM which is ZERO-ISM which incuides the fact tat the game was called SF ZERO in japan !

sorry for the Y-ISM it was my mistake... i meant V-ISM !
in any case... here's the diferences...

X-ISM one bar, one level, takes long to charge but gives the user the most powerfull super of the fighter...

V-ISM, one gauge, cannot use supers, the only thing you can do is do hyper combo's that you do yourself. aka custom combo !

Z-ISM, 3 levels, supers can be used at different levels of power... example, i can charge a super hadoken for only 1 super or i can do it at level 3 for higher damage levels.

we have a mix between Z-ISM and X-ISM actually...
we got 3 levels, but we can't charge up the different supers.
and for my part i like it the way it is.
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Old 07-02-2005, 05:28 PM   #12
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[quoteost_uid0="SSJKarma"]actually tremulanX its X-ISM, V-ISM and Z-ISM !
the A-ISM is only on the AMERICAN version as the game was called SF ALPHA so A-ISM was for ALPHA-ISM. if you play the jap version you get the Z-ISM which is ZERO-ISM which incuides the fact tat the game was called SF ZERO in japan !

sorry for the Y-ISM it was my mistake... i meant V-ISM !
in any case... here's the diferences...

X-ISM one bar, one level, takes long to charge but gives the user the most powerfull super of the fighter...

V-ISM, one gauge, cannot use supers, the only thing you can do is do hyper combo's that you do yourself. aka custom combo !

Z-ISM, 3 levels, supers can be used at different levels of power... example, i can charge a super hadoken for only 1 super or i can do it at level 3 for higher damage levels.

we have a mix between Z-ISM and X-ISM actually...
we got 3 levels, but we can't charge up the different supers.
and for my part i like it the way it is.
[/quote]
well yea but i didnt know we where talking strictly Japanese version Zero here....... i coulda swore he said ALPHA..... idk i think i must be going crazy!?!? cuz i swear it says Alpha?!? in any case yea SFA3 has X-A-V ism's and we use A ism which consists of 3 special bars and stuff..... and SFZ uses X-V-Z ism's
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Old 07-03-2005, 11:44 AM   #13
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[quoteost_uid0="SSJKarma"]actually tremulanX its X-ISM, V-ISM and Z-ISM !
the A-ISM is only on the AMERICAN version as the game was called SF ALPHA so A-ISM was for ALPHA-ISM. if you play the jap version you get the Z-ISM which is ZERO-ISM which incuides the fact tat the game was called SF ZERO in japan !

sorry for the Y-ISM it was my mistake... i meant V-ISM !
in any case... here's the diferences...

X-ISM one bar, one level, takes long to charge but gives the user the most powerfull super of the fighter...

V-ISM, one gauge, cannot use supers, the only thing you can do is do hyper combo's that you do yourself. aka custom combo !

Z-ISM, 3 levels, supers can be used at different levels of power... example, i can charge a super hadoken for only 1 super or i can do it at level 3 for higher damage levels.

we have a mix between Z-ISM and X-ISM actually...
we got 3 levels, but we can't charge up the different supers.
and for my part i like it the way it is.
[/quote]
:Oo: ??? Do you come with subtitles??????
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Old 07-04-2005, 06:00 PM   #14
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capcomman12213: lol

yeah.. this time around i could actually understand SSJKarma :biggrin:

... also, this thread made me think back to an old idea i had years back (ie: the first year i was working on XvsSF) ... and that is to have an optional "SFO Alpha Mode" in the game (in addiction to 1on1 and "tag" modes) ... basically, the game would play with "SF Alpha 3" rules (although u'd prob still be stuck in the current ism' mode, since coding 2 brand-new ones would be a pain)

of course back then it made no sense since we only had 1 or 2 SF chars... and today, i have no time to work on it due to DWX... *cough*

... well.. there is always the "future" i suppose :biggrin:
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Old 07-11-2005, 04:13 PM   #15
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[quoteost_uid0="TMyApp"]capcomman12213: lol

yeah.. this time around i could actually understand SSJKarma :biggrin:

... also, this thread made me think back to an old idea i had years back (ie: the first year i was working on XvsSF) ... and that is to have an optional "SFO Alpha Mode" in the game (in addiction to 1on1 and "tag" modes) ... basically, the game would play with "SF Alpha 3" rules (although u'd prob still be stuck in the current ism' mode, since coding 2 brand-new ones would be a pain)

of course back then it made no sense since we only had 1 or 2 SF chars... and today, i have no time to work on it due to DWX... *cough*

... well.. there is always the "future" i suppose :biggrin:[/quote]
TMy ur gonna be old and moldy before this game ever gets worked out..... DWX is draining ur juice. and i never use any other ism so im opposed to it.




Edited By TremulantX on 1121123643
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Old 07-11-2005, 06:45 PM   #16
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its better now i hate the special gauges
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Old 07-12-2005, 02:11 PM   #17
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the one we have now is better.



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