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[ 0.7c release notes ] - Official discussion TMyApp New features 21 02-23-2003 07:15 PM
[ 0.6c release notes ] - Official discussion TMyApp New features 15 11-26-2002 06:40 PM
[ 0.5b - release notes ] - Official discussion TMyApp New features 10 07-28-2002 05:20 PM
[ 0.4B - RELEASE NOTES ] - official discussion TMyApp New features 14 05-29-2002 12:08 PM
[ 0.3B - RELEASE NOTES ] - official discussion TMyApp New features 4 04-04-2002 03:41 PM

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Old 04-30-2002, 04:01 PM   #1
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well.. it was a few "hours" l8te... but, tiz' here

the "call partner for help" feature has been FINALLY added (it never made the original 0.3a release) ... it will suck down 1/2 of your hyper-bar, but, will allow your partner to jump in, and do any attack of their choice (it might be a bit tricky to do... you really have to time it right... once you do a move.. ANY move... u'll be otta' there)

i also noticed that there is a bit of a "teleportation" problem with this move... seems like sometimes you CAN'T see the guy jump-in... all you see is him doing his attack and jumping out (this will be fixed in the next few days... i hope)

you can also use this move in a "1 on 1+" games (but they will just do a "standard" attack... such as the fireball or ... umm... logan's bb) ... if your still not sure of WHEN exactly you can use "this move", just look up... if you see the little red "h" at the top of the screen, you CAN'T use it :biggrin:

what else... Logan has a new attack: Berserker Slash... DOWN, BACK + Punch ... same as MvsC+, so no surprises here...

and, the "low punch cheap" has been tweaked.. the player will now (finally) move back if they have you trapped in the corner... (those #### bastards) :biggrin:

other useless stuff was fixed as well.. but, i doubt anyone will notice or care about them... :biggrin:

side note... you will all notice that there has been a bit of a slowdown in updates (and bug-fixes)... yes.. tiz' true, things ARE slowing down... but, don't worry... there are plenty of new features that will come out in the next few months (not to mention new characters)...

as always... just... give me time :biggrin:
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Old 04-30-2002, 05:58 PM   #2
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other useless stuff was fixed as well.. but, i doubt anyone will notice or care about them...
acutally I care and would like to know about them, plz e-mail them to me....

and i have a questsion, if you tag a partner to do one move, um, if they don't do a move, do they just stand there and maybe take a hit or jump back after a few seconds? and how do you summon them?
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Old 04-30-2002, 07:12 PM   #3
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umm.. email ?? sure... email remind me.. lol :biggrin:

and yes.. if they dont move.. they will "jump back" after a few seconds, or, if they get hit...

and u "summon" them by pressing P1 + K1 ... :biggrin:
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Old 04-30-2002, 08:11 PM   #4
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no more cheap low punches? oh man What am i going to do now? how am i going to put bread on the table, dont you know i have 4 kids to feed?
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Old 04-30-2002, 08:21 PM   #5
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...Say What?!?...
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Old 04-30-2002, 09:13 PM   #6
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Yeah, after I posted that I realized it's probably that way (the last button combo left) and well, I was right after I read the info on the load page, and now a 3rd time, lordy sakes..
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Old 05-01-2002, 02:40 PM   #7
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About Wolvies new move.

He runs for a set amount of time, not until he gets to the opponent. Now if you are close and you do it, you end up running forward into the wall for a sec, enough for your opponent just to punch you and snap you out of it.

Can you fix it so that he slashes once he gets to the other guy, other than just running for a set period of time then slashing.
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Old 05-01-2002, 04:07 PM   #8
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i thinks its good like that. figure out which punch to use at what time and it'll work awesome
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Old 05-01-2002, 06:58 PM   #9
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i agree.. makes ya "think" .. :biggrin:

...we'll keep it the way it is now (@least for a bit) .. but if enough people want it changed... so it shall be :biggrin:
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Old 05-01-2002, 07:24 PM   #10
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ohhh. the punches determine the length? Ok, never mind then.
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