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#1 |
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Senior Member
Senior Member
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fought some guy today, he lagged so much, teleporting every 0.5 seconds like fear, hed go over my shinkuus like fear, sliding on one foot like fear
But he low punched. low punching I just hate it, its for cheap n00bs who dont know how to win except cheating. we need a limit, how about you can only low punch every 5 seconds. |
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#2 |
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Junior Member
New Member
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Yeah, I hate that when you can get a hit in!
It would help prevent lag when your playing n00bs so you can 0wn Them
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You are not your job; not how much you have in the bank; not the contents of your wallet; not your fucking khakis.[br]http://66.67.2.2 |
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#3 |
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Senior Member
Junior Member
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Thanks for starting this topic (I was too lazy to do it myself).
For some reason you can no longer block low punches. If you are ducking and blocking the other person can low punch you out of blocking and cheese you to death and it's f^cking annoying (when you were blocking in the first place). The only way out of it is to time a super jump cause the opponent is magically low punching left and right (dubya tee eff is that!?!?). Let's not forget about the infamous sllllliiidder punch (I had no idea sub-zero was brushing off on Ryu). I could just cheese right back but I'd rather earn an honest win without lag helping me.
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Mess With The PRO, Get Schooled Like A HO... |
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#4 |
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Senior Member
Senior Member
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why dont u make the person move a bit back everytime he punches
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DX was here. |
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#5 | ||||||
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Junior Member
New Member
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Quote:
Quote: from DX Zero on 8:11 pm on Mar. 6, 2002
why dont u make the person move a bit back everytime he punches
<font color=green>Hey guy that is a great idea, just like when chun-li kicks</font> (Edited by SuperHombre at 8:34 pm on Mar. 6, 2002)
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You are not your job; not how much you have in the bank; not the contents of your wallet; not your fucking khakis.[br]http://66.67.2.2 |
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#6 |
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Senior Member
Senior Member
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THEY DO NOT NEED A TIME LIMIT! They just need a bit of recovery time which can't be done at the time, because TMyApp said so, so we are going to have to deal with it.
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http://free.7host02.com/astro75/signatureSelvin2.gif |
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#7 |
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Senior Member
Junior Member
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Well if app would fix the fighting engine this wouldn't be a problem. Let's look at the real game for asecond shall we. When you punch it hits just as hard and as fast as in this version except for you can do it over and over again to fast which makes it a combo. All you have to do is fix that by not just cuttind gown how much yuo can do it but by slowing down how fast you can press it again. You know what i'm sayin?
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"When I write your name down on my deathlist hell makes you a reservation." HIGH POWERED ORIGINAL!!! |
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#8 |
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Senior Member
Senior Member
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You don't know what you're saying either, so go away.
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With great power comes great responsibility. Details, details... I'll show you power! I'll make you cry like when my goldfish died!!! |
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#9 |
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Senior Member
Senior Member
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dont know what UMJ was talking about...
but it's true that the actual arcade game cannot punch infitely ! i mean that every punch has a knockback... punching 2 weak punch in a row bring you in a certain distance so you cannot do 3 times the same moves... that makes the combo cause you have to push different button, the game is not like KI... anyway there is an option to the actual problem of combo, and it's called blocking !
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#10 |
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Senior Member
Senior Member
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The knockback isn't exactly the problem, but you musn't compare this to the original game. This is meant to be fun, not to be picked apart by critics! ARGH!
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With great power comes great responsibility. Details, details... I'll show you power! I'll make you cry like when my goldfish died!!! |
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