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Old 05-30-2004, 10:35 PM   #1
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can someone fix the blocking glitch its really REALLY getting annoying i lose all the time because everytime my opponet does a special my charchter freezes up and wont move and i cant block or anything, even when ive super jumperd over it ill fall to the ground and get hit, arrrgghh :angry:
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Old 05-30-2004, 10:54 PM   #2
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umm, it's tweaked to it's fullest... i said this before... TMyApp can't do nothing else about this, it mainly happens on slow computers, but you just have to deal with it (this happens to lots of players) ....
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Old 05-30-2004, 11:14 PM   #3
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thats weird because i never used to have this problem before the d.o.r update and alot of others diddn't as well, lets just roll back to before the update ??? what good is a game where u cant block supers knowing that you cant combo and most of the time people just cheap there way to level up then throw all there specials at you with no way for them to be blocked???
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Old 05-31-2004, 12:11 AM   #4
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Hollis is correct. Blocking is set to it's highest priority, and can get no quicker/better.
In order to successfully block super moves...
You need to interpret when your opponent is about to throw a super..and block in advance.
Yup thats right...joo gotta become a mind reader from halfway around the world!

It's pretty easy though..just keep an eye on your opponents energy level.
When they begin to get close to a level up..you can expect them to throw a super move.

What the real problem is...is that people are to busy trying to hammer the projectile moves and beating on their opponents ghost...instead of trying to play a defensive game.

If you actualy pay attention to whats going on during the match (instead of being concerned about a win/loss)...you'll find that 90% of all players are extreamly predicable.
Once you realize the common tactics and timing used by the other players...you'll learn when to advance, when to retreat, when to attack, and how soon you'll need to block...and you'll become alot more successfull at the game.

Advice...
Dont rely on the super jump to evade your opponents hyper move...practice plain old blocking.
i/e: at the exact same instance you see your opponents power up image begin to slide into view, press and hold block...take the chipping damage and the energy that comes with your opponents super, so you yourself can power up quicker and fire more supers of your own.
Remember, pressing and holding 1 button to block, takes less time,effort,risk, and damage then pressing 2 buttons to super jump...just to get slammed full force with a hyper anyways.



Edited By nosoul4evr on May 31 2004 at 14:00
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Old 05-31-2004, 12:22 AM   #5
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i see where your comming from, and i always try to predict when my opponet will super (usually you can find a trend eg say they always throw a special when they get to level 1) thats when i super jump away, before this update i would hardly ever get hit with a super because i could predict them and super jump away before they done there special move, it is a big part of my game, but now since something has happened with the blocking/controls going dead everytime i try super jump away my controls automatically go dead when they do there special move causing me to fall towards the ground and into the special. ??? i was just wondering if whatever tmyapp done to change is it possible to revert back to the old way



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Old 05-31-2004, 01:26 AM   #6
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I don't have this problem whats funny is at the last second my character sometimes automatically blocks right before a special its very weird
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Old 05-31-2004, 01:40 AM   #7
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Well, I must say, AND1.. you can't beat what NoSoul4Evr said there.. To revamp the blocking back to the "old ways" would take far too much time for TMyApp.. it's like moving through several pages of coding to a few lines that need 'major' editting.. and looking at his schedule and the fact that he has a life like we all do... and faces problems like we all do, that doesn't seem like a very wise thing to go through at this point in time.. and that's why the blocking has been patched to it's max :biggrin:

If you follow the game as NoSoul4Evr rightly said, you'll notice that most of the gamers.. especially Ryu users, have no other strategy but throwing hadoukens at a fast pace and super jumping to perform a shinkuu hadouken.

Try and practice using the projectiles to set up fighting scenarios and make them try to move further away from you.. in order to throw more projectiles... then you move closer and give him/her a piece of the old hard kick.. ^_^.. works most of the time :biggrin:

Anyway, I wouldn't bother going to more strategies for you.. for NoSoul4Evr has already done that.... but what I must tell you is that you'll know when the game is intense and they're about to throw the good ol' shinkuu hadouken... you can advance to them with hard kicks.. and know the way the game behaves when there's lag, you can get him on ur own screen while he throws the shinkuu hadouken on his own... that way, your controllers freeze just when he's about to throw the the shinkuu hadouken on you.. but because of the hard kick, it doesn't actually get into you.

Your best bet would be to try and read his movements for the first few minutes/seconds of the game and if he's a regular Ryu user, you'll be able to predict his moves :biggrin:

Good luck and God speed!

Insert from NoSoul: Hehe, i dont leave my personal strategies open to the public for to long before i delete them.
So i hope anyone viewing this topic had a chance to read at least 1 of the 3 strats i provided..before they disappeared.



Edited By nosoul4evr on May 31 2004 at 05:53
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Old 05-31-2004, 03:43 AM   #8
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[quoteost_uid0="blanka09"]Well, I must say, AND1.. you can't beat what NoSoul4Evr said there.. To revamp the blocking back to the "old ways" would take far too much time for TMyApp.. it's like moving through several pages of coding to a few lines that need 'major' editting.. and looking at his schedule and the fact that he has a life like we all do... and faces problems like we all do, that doesn't seem like a very wise thing to go through at this point in time.. and that's why the blocking has been patched to it's max :biggrin:

If you follow the game as NoSoul4Evr rightly said, you'll notice that most of the gamers.. especially Ryu users, have no other strategy but throwing hadoukens at a fast pace and super jumping to perform a shinkuu hadouken.

Try and practice using the projectiles to set up fighting scenarios and make them try to move further away from you.. in order to throw more projectiles... then you move closer and give him/her a piece of the old hard kick.. ^_^.. works most of the time :biggrin:

Anyway, I wouldn't bother going to more strategies for you.. for NoSoul4Evr has already done that.... but what I must tell you is that you'll know when the game is intense and they're about to throw the good ol' shinkuu hadouken... you can advance to them with hard kicks.. and know the way the game behaves when there's lag, you can get him on ur own screen while he throws the shinkuu hadouken on his own... that way, your controllers freeze just when he's about to throw the the shinkuu hadouken on you.. but because of the hard kick, it doesn't actually get into you.

Your best bet would be to try and read his movements for the first few minutes/seconds of the game and if he's a regular Ryu user, you'll be able to predict his moves :biggrin:

Good luck and God speed!

Insert from NoSoul: Hehe, i dont leave my personal strategies open to the public for to long before i delete them.
So i hope anyone viewing this topic had a chance to read at least 1 of the 3 strats i provided..before they disappeared. [/quote]
Well said blanka...,ESPECIALLY RYU USERS..,all they do is jumping up kicking..., and jumping again, throwing hadoken...., jumping so high over u and finally a super... ???
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Old 05-31-2004, 03:51 AM   #9
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yea i have noticed it and nosouls advice is the best just make sure when u play ur not downloading or playing music that helps
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Old 05-31-2004, 08:37 AM   #10
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Quote:
You need to interpret when your opponent is about to throw a super..and block in advance.
Simple as......
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