/images/killer/custom/forumbanner2.png
SFO Archive Forums SFO Archive Forums SFO Archive Forums SFO Archive Forums

Go Back   SFO Archive Forums > Street Fighter Online > Bugs and Problems report
Register FAQ Community Calendar Today's Posts SFO Staff Search

User Tag List

Similar Threads
Thread Thread Starter Forum Replies Last Post
Super switch Master_AIK New features 11 07-09-2005 03:32 PM
Fight,win,switch - A rank idea. luigibyluigi(ot) New features 30 12-28-2004 09:59 PM
Spidermans punch switch Shin_Iori Bugs and Problems report 8 12-31-2002 11:03 AM
Direction of Super - needs attention... CptnAmerica Bugs and Problems report 2 08-27-2001 07:57 AM

Closed Thread
Thread Tools Display Modes
Old 01-06-2004, 10:00 AM   #1
Sniper-Steve
Member
New Member
 
Join Date: Sep 2002
Posts: 34
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

this has happened to me so many times i don't even bother trying it anymore. If i manage to jump behind somone while there doning a super projectile (like sent
__________________
The day will come...
Sniper-Steve is offline  
Old 01-06-2004, 02:14 PM   #2
blanka09
Senior Member
Senior Member
 
Join Date: Feb 2003
Posts: 3,884
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to blanka09
Default

Well.. you answered ur question.. There's no bug or problem.. it's all in the lag. :biggrin: The only reason why the direction would change in a split second is the packets of data carrying the motion ofur opponent as he moved accross the screen was lost, due to lag.. :biggrin:

This of course, is just General Knowledge! :biggrin:
__________________
[img:sig_uid]http://www.boomspeed.com/blanka09/banner2.jpg[/img:sig_uid]
blanka09 is offline  
Old 01-07-2004, 07:25 PM   #3
G_GUNDAM
Senior Member
Senior Member
 
Join Date: Oct 2002
Posts: 793
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to G_GUNDAM
Default

well do what i do if youget behind a person. wait it out and get ready for ur counter attack. cause that problem happened to me alot.
__________________
fear is my pleasure, hatred is my nourishment...........
[img:sig_uid]http://upl.silentwhisper.net/uplfolders/upload5/TESTAMENT.jpg[/img:sig_uid]
[img:sig_uid]http://upl.silentwhisper.net/uplfolders/upload6/ggxtestament.jpg[/img:sig_uid]
G_GUNDAM is offline  
Old 01-08-2004, 02:57 AM   #4
Nferno666
Administrator
Senior Member
 
Join Date: Sep 2001
Posts: 2,632
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 5
Items Profile Music Player
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

[quoteost_uid0="Sniper-Steve"]this has happened to me so many times i don't even bother trying it anymore. If i manage to jump behind somone while there doning a super projectile (like sent
Nferno666 is offline  
Old 01-12-2004, 08:35 PM   #5
SSJKarma
Senior Member
Senior Member
 
Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Posts: 5,445
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to SSJKarma
Default

no, i would wth bug here !

i mean unless you actually uncheck the option called SUPER SYNC, there is no way lag can affect the direction the super is going !

DEMONSTRATION...
the game runs like this... two people are fighting, the ganme checks and trys to stay synched, but it has too much data going on that it actually lose data and becomes out of sync, yet it is still having a ping under 3000 so the game takes it as still synched. so the game goes on and the charcaters teleports.

but the option called SUPER SYNC int he options is always checked by default, so unless you unchecked it voluntarily, there is no way that a super hasn't synched with the other player, that's the WAIT there is sometimes between the animation of the super and the super pause to show the super !

let's say, you do a super, the game does its super pause (you know the picture of your chaarcter coming in) the game takes this time to actually sync, meaning, it'll force the screen to redraw the actuall position of your characters. and no, lag cannot affect this because both charcaters are stopped, so the positions are real.

then the game resume the animation and the super starts, and right now at the moemnt, if you didn't hit the opponent, you know it right away, and if you did hit him, you still see it right away. not that the game will not be synched till the rest of the match !

so that's why i am thinking that if we are talking about supers, i think this is a bug, and not lag !
__________________
[img:sig_uid]http://membres.lycos.fr/imagesforum/Banner.gif[/img:sig_uid]
"How did you escape my grasp ? no matter, i'll crush you now !" -DB : Lost Soul
My Web Site
http://membres.lycos.fr/xmvssf/
SSJKarma is offline  
Old 01-14-2004, 09:07 AM   #6
viper2040
Senior Member
Senior Member
 
Join Date: Dec 2001
Location: Virginia
Posts: 789
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to viper2040 Send a message via MSN to viper2040
Default

let me set the record straight, and give out a LITTLE of my secret strategies

the point of the game when youre most able to tell where yer opponent is is after a super. Right after it ends, the two (or 3, or 4) players are most in synch. So that also means there may be more warping, as the info is updated. Thus, like others have said--WAIT UNTIL YER OPPONENTS BEAM SUPER IS FINISHED, THEN counter (if youve been gettin this bug). Sometimes, it wont happen; some people it ALWAYS happens to. It IS lag, but it can be overcome.
__________________
questions about getting PC, server, or game console to work? gimme a holler.
viper2040 is offline  
Old 01-14-2004, 09:33 AM   #7
silent-killer
Senior Member
Senior Member
 
Join Date: Oct 2003
Posts: 537
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

[quoteost_uid0="viper2040"]let me set the record straight, and give out a LITTLE of my secret strategies

the point of the game when youre most able to tell where yer opponent is is after a super. Right after it ends, the two (or 3, or 4) players are most in synch. So that also means there may be more warping, as the info is updated. Thus, like others have said--WAIT UNTIL YER OPPONENTS BEAM SUPER IS FINISHED, THEN counter (if youve been gettin this bug). Sometimes, it wont happen; some people it ALWAYS happens to. It IS lag, but it can be overcome.[/quote]
i get it now!!
silent-killer is offline  
Closed Thread
Forum Jump




Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 08:56 AM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%
Page generated in 0.11511 seconds with 26 queries