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 View Poll Results: Hadoken limitations - ..learn some skill.
Yes, Hadokens are abused and need to be limited...Players need to learn a new technique. 42 66.67%
NO! Dont change the Hadoken..I'd have no skill then. 21 33.33%
Voters: 63. You may not vote on this poll

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Old 05-03-2003, 07:29 AM   #41
nosoul4evr
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[quoteost_uid0="nosoul4evr"]This is not a "Ryu's cheap" topic..This is not a "So and so is cheap" topic, this is not a "So and so lags" topic, nor is it a "So and so hasnt any skill" topic[/quote]
Toon Ryu: Yes i am quite aware of how to block..blocking is not the issue. I do not have a blocking problem.
I have a problem with the fact that very few players can play Ryu without completely revolving 70%-90% of their game around the Hadoken...
Ryu's Hadoken is just as abused as Cyclops' Optic Blast.

Too bad no one wants to admit it.



Edited By nosoul4evr on May 03 2003 at 10:33
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Old 05-03-2003, 08:19 AM   #42
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didn't read the whole topic, just some points here and there, so if it has been said then i'm sorry.

you guys must already know that TMYAPP did something against those hadokens some times ago ! when a players does an hadoken while another one is already in stage, then the first one vanished letting the nwest one take the place !

basically, have you ever seen a character doing more then one hadoken, optic blast, sentinel beam at a time ? you shouldn't, if you see so, then you found a bug in the game, as tmyapp already fixed that problem heons ago !

at least it works fine on my end.
ryu cannot do multiple hadokens since the oldest one will simply vanished letting the nwest one ok ! that's mainly why most of the HADOKENS PLAYERS ave diminished a lot those last months !
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Old 05-03-2003, 09:09 AM   #43
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Just to clarify..yup it's been mentioned.
One hadoken can not be on the screen at the same time as another.

When a Hadoken is about 2/3rd the way to your opponent. you may type for another.

The time between when one hadoken is canceled, to the time that the next one is cast..is "instant"..err near instant.

That window needs to be slightly larger in my opinion.
As in...you cant stack your next hadoken just before the first one hits your opponent.
You'd have to type for it, after the projectile has hit the opponent...like as soon as you here the crack of it making impact.

This is just my opinion.



Edited By nosoul4evr on May 04 2003 at 08:31
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Old 05-03-2003, 09:28 AM   #44
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[quoteost_uid0="nosoul4evr"][quoteost_uid0="nosoul4evr"]This is not a "Ryu's cheap" topic..This is not a "So and so is cheap" topic, this is not a "So and so lags" topic, nor is it a "So and so hasnt any skill" topic[/quote]
Toon Ryu: Yes i am quite aware of how to block..blocking is not the issue. I do not have a blocking problem.
I have a problem with the fact that very few players can play Ryu without completely revolving 70%-90% of their game around the Hadoken...
Ryu's Hadoken is just as abused as Cyclops' Optic Blast.

Too bad no one wants to admit it.[/quote]
Yes I know, ok fine if you think of it that way then there should be a limit on Optic blast, Sentinel Beam, and all the other moves that you call cheap out there. Also mentioned before it actually takes skill to do so many hadoken's and it takes the same skill to actually dodge them.
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Old 05-03-2003, 10:12 AM   #45
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Quote:
there should be a limit on Optic blast, Sentinel Beam, and all the other moves that you call cheap out there.
All of those character moves you just mentioned...have had limits put on them, and neither work anywhere near as well as when they were first debuted....Cyclops especialy.

So basicaly what your saying is...
It's not ok for Sent and Cyc to be able to own the match with a field of nearly impassible destruction....but it is ok if Ryu can do it.



Edited By nosoul4evr on May 03 2003 at 13:46
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Old 05-03-2003, 10:21 AM   #46
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i got one thing to say. if u wanna limit the hadoken then u might as limit all the other moves from every character. the fact is that so many people abuse the specials of all character. look at wolvie users. **drill claw drill claw, beserker barrage beserker barrage** and i dont even wanna talk about cyc. so just keep the game as is cause there are some people that dont abuse these moves. so why limit moves just cause of a few ##### who abuse them. thats not right for the others
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Old 05-03-2003, 10:30 AM   #47
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Read my above post..you posted in between edits.

And for people that dont abuse the moves...they wont see a difference...why? because they play legit.

You guys make it sound like a change to the way you might have to play Ryu would effect YOU and only YOU...nope..it wouild effect everybody. It's not like you would be missing out on something that somebody else had, and you did not.

Yes even Wolverines drill claw could use some limits.



Edited By nosoul4evr on May 05 2003 at 12:51
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Old 05-03-2003, 11:18 AM   #48
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[quoteost_uid0="nosoul4evr"]
Quote:
there should be a limit on Optic blast, Sentinel Beam, and all the other moves that you call cheap out there.
All of those character moves you just mentioned...have had limits put on them, and neither work anywhere near as well as when they were first debuted....Cyclops especialy.

So basicaly what your saying is...
It's not ok for Sent and Cyc to be able to own the match with a field of nearly impassible destruction....but it is ok if Ryu can do it.[/quote]
What I mean to say is if Ryu gets a limit put on and so do those two and if he doesn't leave the those two alone two.
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Old 05-03-2003, 02:45 PM   #49
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there is something some people here never noticed or understood !

RYU = hadoken, as in projectile that must travel all the way to the other side of the screen
CYCLOPS & SENT = BEAMER, which means the beam is appearing on screen already doing the whole screen.

with that in mind, lets say that CYCLOPS must wait before doing another beam because his animation ends after the beam. which means he take the time to place himself back into position, and by the time he takes that position again, his beam is long gone !

the same happens to sentinel, that is why it doesn't touch them !
as for ryu, the fact is... hadokens after hadokens is not a way to play, its called being LAME enough not to understand that this is not a SHOOTING GAME but a damn FIGHTING GAME !

as nosoul said, unless you are an hadioken HAPPY SHOOTERS you won't even see the change !
just a question, did you ever saw the SUPER JUMP LOCK in action ?

if you answered NO, then why would you yell about it ?
if you answered yes, then you are a HYPER JUMPER HAPPY that hyper jumps too much for nothing !

same will go with RYU, if you don't see the HADOKEN LOCK then you are playing the game right, if you see the HADOKEN LOCK then it means that you shoot too much and you must learn some understanding as to what a FIGHTING GAME is !

really, hadokens all over the place were/are/will never be the way to play !

for my part, almost all hadpoken happy players have been beaten up by me because i come blocking and i pass thru and kick their sorry ass ! i know that i succeeded and that they are sucking cause an almost perfect game 4 out of 5 matches is just too damn stupid !

learn to play people, this is no FPS, its a damn ACTION FIGHTING GAME !
the characters got hands and feet to use as well you know !
anyway... like nosoul said, tmyapp should put an hadoken LOCK just like he did for the HYPER JUMP LOCK !
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Old 05-03-2003, 03:10 PM   #50
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[quoteost_uid0="SSJKarma"]just a question, did you ever saw the SUPER JUMP LOCK in action ?[/quote]
Lol..

I didn't even know there was one until Tarkan pointed it out to me.. I always thought I must have not been pressing the keys right..
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