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Old 04-13-2003, 01:57 PM   #21
Resident Evil
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[quoteost_uid0="pip99"][quoteost_uid0="Resident Evil"]Sentinel Force: Low

Sentinel Force: Medium

Sentinel Force: High

thats how sentinel could stopp raging demon[/quote]
no that doesnt work...its stupid. its a bug[/quote]
it does for some ppl they do that to me to stop my raging demon
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Old 04-14-2003, 08:24 PM   #22
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thats cheap
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Old 04-15-2003, 10:47 AM   #23
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those lil suicide sents can stop ragin demon any type if projectile can stop it except for cyclop's low and medium optic blasts and sents mouth beam...thats bout it
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Old 04-15-2003, 11:07 AM   #24
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I've got to admit the raging demon is an impressive move (being both a receiver and a user of the move myself in other streetfighters) but you have to admit If you made this move anymore powerful you might as well hand the win to whichever vip does it on a plate! o.O

The main thing that needs tweaking is the collision detection because the move isn't supposed to kick in until the user grabs their opponent, which is something I've witnessed in game to be way off!... :shocked: or were the programmers not going to even bother incorperating proper throw moves? ???

You're forgetting a fundemental thing about streetfighter... it's not just a case of being able to pull off a 99 hit combo with a button combination or whatever, it's also down to timing knowing when there's an opening in your opponents attacks to be able to counter with it, something this game only recently has started to grasp. Until you can manage to program that, I think this game's only improvements you can make is less lag and more characters to choose from...

Who says quantity can't beat quality right? *sarcasm* :angry:
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Old 04-15-2003, 01:49 PM   #25
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grabs,throws etc.. cant be implemented because of the lag in this game and it would be virtualy impossible to land a single throw or ragin demon...thats y until this game is sucked of its lagg contents zangief will never be made..unless ppl suddenly vote for him(which i doubt) shin-shoryuken will never actually hit anyone ( unless u get lucky like me this 1 time.. ) thats all i got 2 say bout that for now
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Old 04-15-2003, 02:16 PM   #26
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[quoteost_uid0="DA_VIPA"]grabs,throws etc.. cant be implemented because of the lag in this game and it would be virtualy impossible to land a single throw or ragin demon...thats y until this game is sucked of its lagg contents zangief will never be made..unless ppl suddenly vote for him(which i doubt) shin-shoryuken will never actually hit anyone ( unless u get lucky like me this 1 time.. ) thats all i got 2 say bout that for now[/quote]
Well that's reasuring... if E.Ryu's shin-shoryuken hardely ever connects then the new character Ken is a no go... :shocked: (goes to nearest corner to sulk)
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Old 04-16-2003, 02:07 AM   #27
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Quote:
You're forgetting a fundemental thing about streetfighter... it's not just a case of being able to pull off a 99 hit combo with a button combination or whatever, it's also down to timing knowing when there's an opening in your opponents attacks to be able to counter with it, something this game only recently has started to grasp. Until you can manage to program that, I think this game's only improvements you can make is less lag and more characters to choose from...

Who says quantity can't beat quality right? *sarcasm

1 word kills your speech LAG........
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Old 04-16-2003, 03:30 AM   #28
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[quoteost_uid0="pip99"]1 word kills your speech LAG........[/quote]
Indeed... ??? curse the internet in it's infantsy... *shakes fist*
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Old 04-16-2003, 11:12 PM   #29
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I never can stop the Raging Demon, not even with two Hadokens and a helper...
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Old 04-17-2003, 01:47 AM   #30
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thats odd...it only takes me a simple hadukin to stop my enemies in their tracks ..but then again...when i try to do it i can only get it to hit 8 times out of 10..i guess thats pretty good so i dont know dubya tee eff im talkin bout
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