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Similar Threads
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| Thread | Thread Starter | Forum | Replies | Last Post |
| [ official mcode info and requests ] - Official vip discussion | TMyApp | New features | 121 | 08-11-2005 03:18 PM |
| [ sfo 1.3b ] - Official discussion | TMyApp | Bugs and Problems report | 67 | 08-07-2005 12:08 AM |
| [ sfo 1.2a ] - Official discussion | TMyApp | Bugs and Problems report | 43 | 10-09-2004 04:36 AM |
| Interview discussion thread - [official discussion] | General Comments and Strategies | 26 | 08-26-2004 09:01 AM | |
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#61 |
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Senior Member
Senior Member
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heres 1 why dont we have 1 helper for tag..ken when u do double team the partner of ryu/evilryu ,ken comes out instead of their actual partner and does a sinku hadukin as well but make kens sinku weaker coz he aint as powerful when it comes down 2 ki power
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#62 |
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Senior Member
Junior Member
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hey not a bad idea...and it has ken...i like it...
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#63 |
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Senior Member
Senior Member
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How about the first "stoppable" helper.
A "telekinetic/telepathic" helper jumps into the game to preform a nearly "unblockable" assist when summoned. ...If the player summoning the helper is "hit" while the helper is still "jumping in"...it would cancel out the helpers assist....or possibly "change" the helpers assistance. I was thinking someone like Gene Grey fly's in...touch's fingers to temples....and the opponent gets "mind raked" and thrown to the far wall. Since it would be a nearly unblockable assist. The assist could be devestating if not broken..and would only allow you to use it a few times. OR The assist could be weak and allow you alot of uses. Personaly..A weak assist with alot of uses would be better then a devastating assist with limited use. Edited By nosoul4evr on April 03 2003 at 07:01
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Helping to build a better player one beginer at a time http://nosoul4evr.cyberfuturism.com [img:sig_uid]http://nosoul4evr.cyberfuturism.com/images/xf.gif[/img:sig_uid] |
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#64 |
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Guest
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[quote
ost_uid0="nosoul4evr"]Personaly..A weak assist with alot of uses would be better then a devastating assist with limited use.[/quote][cough]Blanka[/cough] |
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#65 |
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Senior Member
Senior Member
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blanka can be jumped over easily.
With Ryu...ya just float in the air over him with hadokens. Spiderman..spiderkicks. Chun-Li..triple jump..same with cyclops. Gene Grey helper...stops that kind of "helper avoidance"..and could only be stopped if you actualy hit the summoner. I say "weak with alot of uses" and "nearly unblockable" so the helper can be used more tactile like. Or..better yet...lets just add a new playable chacter that can preform a similare move like that. ![]() Im just trying to think up ways to introduce "invisible" features..like telepathy and telekinetics....things that you cant block "physicaly" but can be stopped or inturupted through physical attacks. ![]() ya know, what i mean? ??? The weak side/unique side of this helper is that "another" helper can stop it...provide you havent used up all your blankas or spylockes already. Hence why you would need alot or them if the helper was stoppable. Or just make it unblockable...with limited uses and that does standard helper damage....wich is probably the easiest way to add such a feature as telepathy..just isnt as interactive. The main idea behind this helper is to "force your will" unto your opponent...meaning...you control what side of the screen you will be playing on "most" of the time by bullying your opponent to the side of the ring you want them on...and to be able to do it more reliably. ![]() The summoner would just need to make sure he/she had some distance before summonming the helper...then "protect" them selves with a projectile...or block...or just be out of harms way in general in-order for them to truly reap the benifits of the helper. Edited By nosoul4evr on April 03 2003 at 07:34
__________________
Helping to build a better player one beginer at a time http://nosoul4evr.cyberfuturism.com [img:sig_uid]http://nosoul4evr.cyberfuturism.com/images/xf.gif[/img:sig_uid] |
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#66 |
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Member
New Member
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:angryfire: TMyApp can you add shinshoryuken to ryu not evilryu :angryfire:
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harisbalagic |
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#67 |
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Senior Member
Senior Member
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shutup and dont post. cuz ur posting in the wrong section to begin with
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whitetigerclaw...u are an inconsiderate and immature asshole i spit 4's til my foes is dead clothes is red, used to be a white tee, holes instead! |
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#68 |
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Senior Member
Senior Member
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[quote
ost_uid0="DA_VIPA"]heres 1 why dont we have 1 helper for tag..ken when u do double team the partner of ryu/evilryu ,ken comes out instead of their actual partner and does a sinku hadukin as well but make kens sinku weaker coz he aint as powerful when it comes down 2 ki power[/quote]yea good idea but what if tmyapp is making ken we can just have ken as a helper and as a playable character can we?
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#69 |
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Guest
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[quote
ost_uid0="nosoul4evr"]blanka can be jumped over easily.With Ryu...ya just float in the air over him with hadokens. Spiderman..spiderkicks. Chun-Li..triple jump..same with cyclops. Gene Grey helper...stops that kind of "helper avoidance"..and could only be stopped if you actualy hit the summoner. I say "weak with alot of uses" and "nearly unblockable" so the helper can be used more tactile like. [/quote] Lol... you missed my point there. Blanka is weak when in regular fighting as opposed to something like Dr. Doom. However, rarely are helpers used on the offensive (except for guys who like to waste their Guiles... like me). What I meant was that helpers like Blanka are much too useful for breaking supers. Currently, there are 4 characters who can bypass blanka by using air supers (Spiderman, sybiote spiderman, ryu, evil ryu). However, if you so happen to chose Cyclops, Chun li, Wolverine, or Sentinel, 7 of your hypers can be flicked away before they produce hardly any damage at all. This is particullarly annoying since it usually requires a fair amount of skill to win the extra round that forces your opponent to waste their blankas in the 2nd round, giving you a somewhat even match in the 3rd (assuming you get any helper besides blanka). If you get paired up with venom, spiral, or guile... you can't so much as break one of their supers unless you're really good on your timing. If you get psylocke, juggernaught, hulk, captain america, sakura, or shuma-gorath... it depends on how fast you hit it and whether you're frozen or not at the time. Most have a good shot at hitting a character in the air. Dr. Doom is wild since he depends on proximity to your opponent and not height or speed. So yes... if you're not planning on having to fight against an opponent who uses supers, then blanka really isn't all that much. But seeing as anyone who's been here for a week knows how to and does use supers... I think it's a pretty safe assumption that blanka is easily the best choice for super breaking. And not very damaging but nearly unblockable would be a good thing? That's insane... helpers should get you out of rough spots, not be your prodominant opening for an offensive. Anyways.. TMyApp already has my recomendations... *cough* Edited By 2000warrior on April 14 2003 at 21:16 |
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#70 |
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Senior Member
Junior Member
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i like the way they r now but we just need some new more helpers
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