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Similar Threads
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Dummy tag partner - ...it's not what you think | Troy88 | Bugs and Problems report | 5 | 04-29-2002 10:07 AM |
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#1 |
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Junior Member
New Member
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I'm sure we're all familiar with Barney, the poor guy in Practice mode who stands there and lets us beat on him. However, he proves to be inadequate training since he doesn't fight back, or even move.
Once a new player takes on a live challenger, it's like, "HOLY SWEET CRAP ON A DONUT, this guy's guy's fighting back! Hey! Geez! Quitt hitting me! Let me get a freaking hit in--OW! K.O.? ####!" So I propose an addition that's similar to the training mode in the street fighter games: adjustible actions for Barney. He could be programmed to block, crouch, or jump repeatedly (up and down, or around the screen), so players can get a better feel of what it's like to take on opponents who can actually move. Why do you guys think? Would it work?
__________________
"Man, I should make you people WALK back to the Savage Land for THAT one." -Cyclops |
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#2 |
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Senior Member
Senior Member
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if u press "z" he shoots a hadouken
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#3 |
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Junior Member
New Member
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Doesn't seem to work for me.
__________________
"Man, I should make you people WALK back to the Savage Land for THAT one." -Cyclops |
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