/images/killer/custom/forumbanner2.png
SFO Archive Forums SFO Archive Forums SFO Archive Forums SFO Archive Forums

Go Back   SFO Archive Forums > Street Fighter Online > New features

 View Poll Results: Is it fair? - Do some people deserve their rank?
Steve is right 4 40.00%
Steve is wrong 6 60.00%
Voters: 10. You may not vote on this poll

User Tag List

Similar Threads
Thread Thread Starter Forum Replies Last Post
People who deserve respect - Not even for fighting skills..... SBYRD5 General 330 01-02-2005 03:43 PM
I am getting losses because of this... - And i don't deserve them! (MSK)SKATERJO Bugs and Problems report 5 11-09-2002 11:39 AM
Why do the people who care so much about rank - Fight for rank? TarkanX General Comments and Strategies 20 07-09-2002 07:15 AM
rank suck man!! its base on points not skill - skill wins game not super moves people supergood Bugs and Problems report 7 03-21-2002 09:13 AM
Rank all these fighters from the street fighter series - All street fighter people, not including rival schools TarkanX General Comments and Strategies 26 12-01-2001 08:02 PM

Reply
Thread Tools Display Modes
Old 09-24-2002, 05:52 PM   #11
Guest
 
Posts: n/a
Post Thanks / Like
Thanks (Given):
Thanks (Received):
Likes (Given):
Likes (Received):
Dislikes (Given):
Dislikes (Received):
Points: 0
Mentioned: Post(s)
Tagged: Thread(s)
Quoted: Post(s)
Default

Sniper-Steve: And, just how would you go about implementing those ideas?

A variable attack limit perhaps? (like 3 variable attacks, or as you call it, "blue room", per every 30 sec.?).
I remember proposing a "now variable attack mode" for this... but that's just because the lag was/is so bad...

And a special move limit? Maybe something like the jump lock. Ex: you can't use more then 6 Hadoukens in 5 seconds.

Anyways.. just my ideas on how something like this "could" be implimented.

BTW, this topic has been moved to the "New features" section.
  Reply With Quote
Old 09-25-2002, 08:32 AM   #12
nosoul4evr
Senior Member
Senior Member
 
Join Date: Oct 2001
Posts: 1,343
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

Stompin' Ryu,Cyclops projectile weenies, isnt that hard.

People just need to learn when to block and when to stike.
Most importantly, "Know your enemy!"
Pick up on your opponents fighting style as quickly as possible and fight accordingly.

Aggressive players that always want to be on top of you and always have a foot in your face.They have mastered the art of close combat and know many combos....you want to stay away from these people and use projectiles moves, to keep them and their projectiles off you....these type of players FORCE you to use projectiles in order to regain controll of the match.

Projectile players generaly try their damnest to stay away from you. Firing round after round of projectiles. Relying on basic moves souly "in case of emergency"...these kind of player require that you do ALOT of blocking and advancing on them...once you'r close enough,a few well placed/timed blows and you've got 'em under your control,just make sure you stay on top of them.

Advanced players, these people have all the skills and tricks of the Aggresive player and Projectile player. These people have NO problem throwing perfectly timed aerial Super Hadokens, or dodgeing your anticipated hard puch,with a sweeping kick of their own. The know each characters exact "punch range", and understand the LAG of their game.
These people can usualy only be beaten by "cheaps", LAG, and skilled playing.

It's all about, timing and proper responce.
Even LAG can be over come by quick thinkin' and fast reflexes.

Well thats how I feel about it...Im sure a few others feel the same.
__________________
Helping to build a better player one beginer at a time
http://nosoul4evr.cyberfuturism.com
[img:sig_uid]http://nosoul4evr.cyberfuturism.com/images/xf.gif[/img:sig_uid]
nosoul4evr is offline   Reply With Quote
Old 09-25-2002, 11:23 AM   #13
QUIET_KILLER
Senior Member
Senior Member
 
Join Date: Jul 2002
Location: Matrix Universe Dimension F
Posts: 1,370
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to QUIET_KILLER Send a message via Yahoo to QUIET_KILLER
Default

[quoteost_uid4="LiquidSnake78"]What i allways say, RANK dont matter!!! ???[/quoteost_uid4]
Yo Kingryu I did read the topic.Anywho? I agree with what SSjkarma said however I am going to say that this guy right here is correct as well :withstupid: :biggrin: Also mr Nosoul4eva yo good writing man I agree with that skill part as well.Thats what I consider more a fight not rank.Look at darklink and nferno666 they play this game for fun and also cause tmyappz made it.I do too sometimez when I don't get a Waol :baaa: prob.Also they use the rank system to measure their skillz to 1 another.Cough thatz only the good thing I kan say about this rank system.It letz you know how cheap or bad or weak or pathetic you are and how much training you might need to improve.Well it does have its sad good points and its superbad pointz.Heck i say make a new upgraded one and make it better than the one before.
__________________
Game Name:Quiet Killer/Mission Help Every and Any one in the Community/New emoticon master and quoter!
www.maximumspider.com need help?http://nosoul4evr.cyberfuturism.com
QUIET_KILLER is offline   Reply With Quote
Old 09-25-2002, 05:58 PM   #14
SSJKarma
Senior Member
Senior Member
 
Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Posts: 5,445
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to SSJKarma
Default

nosoul4ever: sorry to be against what you said, but how can you react to a move that you can't see ?

i am not able to read future and i can't know what the other will do before they do. in this case, this game need about 25% skill and 75% luck. the luck is for being able to block that hadoken that you see coming ! because with lag, that same hadoken that you see coming is already passed by and had already hitted you !

tell me, is your startegie blocking all the fight just in hope you will block everything ?

again, i can't read future nor people's mind. and i doubt any of us all can do that, so how can we have the reflexes to that kind of game. it is like playing ROCK-PAPER-SCISSOR, it's game of luck more than a strategie game !

anyway, i am probably the only one who think that way, so feel free to reply to that !
__________________
[img:sig_uid]http://membres.lycos.fr/imagesforum/Banner.gif[/img:sig_uid]
"How did you escape my grasp ? no matter, i'll crush you now !" -DB : Lost Soul
My Web Site
http://membres.lycos.fr/xmvssf/
SSJKarma is offline   Reply With Quote
Old 09-25-2002, 10:04 PM   #15
nosoul4evr
Senior Member
Senior Member
 
Join Date: Oct 2001
Posts: 1,343
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Default

SSJKarma: Heres the best way I can explain it.

When you see the animations for your opponents attacks. You are actualy seeing your opponents moves several seconds after your opponent typed them. You are essentialy seeing their "after image"...this is LAG

So you need to anticipate your opponents moves. And be in the right place at the right time preforming the right move to maintain control of a match.

So yeah you have to "forsee" you opponents moves and react accordingly.

You have to be able to say to your self....
"OK my opponent is going to jump in with a hard kick ,followed by a sweeping kick...I need to back away NOW and preform a Rocket Punch, followed by a Low Sentinel Force."

Knowing that your opponent is going to advance on you,hard kicking, and then tripping, is based off of knowledge learned from studying "how" your opponent plays their chosen character. Is he an Aggressive player, a Projectile player, or an Advanced player?

You MUST remember that your opponent is attacking YOUR "after image" as well....so the trick is this.

"You need to NOT be where your opponent thinks you are."

Even though your chosen character moves in "real time" on your monitor and you are beating the heck out of your opponents "after image" in "real time" on your screen. Your moves are not "real time" on your opponents monitor.

EXPERIMENT: (for slower users...may work with faster users as well)
1: Get a friend to help you. Tell him not to fight back at all..
2: You host a quick game.
3: Select any fighter and helper.
4: After the fight begins.
A: Walk up to your opponent.
B: Trip your opponent ONE time only and then jump away.

Watch and see how long it takes before your opponent receives the damage. If done properly (and if LAG is the same for me as every one else). You should see your opponents "reaction animation" from your attack happen two times.
1: When you where actualy tripping him (in your screen "real time")
2: And second time a few moments later "post time". (when your opponent actualy receives the data that you have attacked,takes the damage,and then transmits back to you that he has been hit.)

During the time frame it took you to jump away,and the time that you receive the data from the successfull hit. You could have preformed several differant moves....and this is where "true combos" come into play.
Knowing what moves to preform in conjunction with each other that will maximize hits,before your opponent is no longer "stunned" or knocked out of your characters "attack range".

PROJECTILES & TIMING:
Example: Cyclops' Low Optic Blast, has high priority over Ryu's Fireball. This move is extremely fast,reachs across the entire width of the screen,and slices neatly through all other forms or projectile attacks. If these 2 character try and have a projectile "show down" Ryu will lose. Ryu need to "advance" on
Cyclops and turn the game into a close combat brawl.
The trick in "advancing" is in your reaction time.
To advance on Cyclops projectile players you need to "jump in" and block in the air as soon as you have completed typing the "jump in" commands....and you need to type these commmands in as soon as Cyclops' blast has ended and before he fires again. Even though you are being attacked by your opponents "after image"...your opponent is "standing his ground"...now is a good time to "advance and block"..it should take you 2 "Advancing jump in, blocks" to reach an opponent "standing their ground". When you land the second "jump in" continue holding block...you opponent will more than like fire another low optic blast (your opponent thinks you are only half way across the screen)....as soon as he finishes his blast...use a fast attack/combo. You will then "appear" in front of your opponent attacking him a few seconds later, on his end of the game.
The key is Timing and Blocking. Knowing when to jump in,block,continue blocking,strike.

Left to Right LAG.
Because you see your actions in "real time" and your opponents actions in "post time"
Jumping over your opponent can create "teleporting".
Or covering a distance in a short amount of time can create "teleporting"

EXAMPLE: SENTINEL vs. WOLVERINE
Sentinels Perspective
There is a distance between your self and Wolverine.
In anticipation of Wolverine advancing on you...you low medium kick. (knowing he will advance on you...you want him to get a face full of foot.)
Knowing that the low medium kick shoves your opponent across the screen...you advance "jump in, hard punch" because you just tossed Wolverine across the screen and you want try and get a few extra hits in (you think).

Wolverines Perspective.
There is a distance between your self and Sentinel. You need to "advance" on your opponent. You elect to use the "long charging slash". You preform the move and get to Sentinel just in time to stop a low kick....you preform a bezerker barrage to get some extra hits.

Heres where the left to right LAG kicks in.
Since all these command where issued in "real time" for the players in less than 5 seconds. there is still the DELAY in data transfer.
Because of LAG Sentinel low kicked,jumped in,punch's. lands on top of his opponents "after image" (still on the right hand side of the screen) and proceeds to beat on the after image,thinking his opponent "changed his mind" and chose to "stand his ground"....he later receives that data that Wolverine had "advanced left" quickly,and "should " be on the left hand side of the screen,since his "quick slash" landed its blow before Sentinels low kick. How the game it self handles these situations exactly i cant say for sure....but it appears at though the game takes "a few steps back." in time,and resets the players,according to command priority..or just omits the sequence of commands, and starts fresh with the "new" positioning....TMyApp could answer this one more specificly.

But as far as game play goes....you need to reestablish your position on the screen. Techniques use are."retreating",summoning a helper,preforming a super.
If you think you are suffering from left to right lag...the best thing to do is retreat and use projectiles...stay away from the corners.

CORNERING:
Escaping the cornering tactic can be a pain in the ass,and may require a "couple of tries", but the technique is the same at the Projectile Attacks and Timing mentioned earlier....get the right timing for blocking and advancing,and you can escape with ease.When you are cornered the best thing to do is continue blocking until you can make a timely escape,or counter attack.


Damn...im spent on this issue.
To Be Continued.......
__________________
Helping to build a better player one beginer at a time
http://nosoul4evr.cyberfuturism.com
[img:sig_uid]http://nosoul4evr.cyberfuturism.com/images/xf.gif[/img:sig_uid]
nosoul4evr is offline   Reply With Quote
Old 09-26-2002, 03:22 PM   #16
Ludacris
Senior Member
Senior Member
 
Join Date: Jul 2002
Location: Montreal
Posts: 4,935
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to Ludacris
Default

[quoteost_uid0="KidKrazyShit"]It is not the character who is cheap, it is the person useing him. So stop bitching about the characters cheapness.[/quote]
exactly.........there's lots of players that used cyclops or ryu that I've played with and they weren't cheap........they used different attacks..........it's like some sentinal users who always use the beam........my motto is if someone's cheap with U then be cheap with them.........and they'll learn how it feels to get beaten with cheap moves.........
__________________
Fighting Name: Darkludacris
[quote:sig_uid]Corky is mine[/quote:sig_uid]
[img:sig_uid]http://img78.photobucket.com/albums/v256/Darkludacris/Ludascorky.gif[/img:sig_uid]
Ludacris is offline   Reply With Quote
Old 09-26-2002, 06:00 PM   #17
SSJKarma
Senior Member
Senior Member
 
Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
Posts: 5,445
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to SSJKarma
Default

nosoul4ever: what ever you explain it that way or another. it all comes to the same conclusion.

25% skill = who is needed or you would be like a dummy
75% luck = or you would exactly know what your opponent is doing and properly countering it !

i am not able to read future, nor do you. how can you say, my opponent will do that ? you are not in his mind so there is no way you can know that !

example:
me vs you
me ryu, you ryu

i jump in, and you low block cause you thought i would walk in and sweep you.
then i do shoryuken, but you jump cause you think i'm doing an hadoken.

etc...
the whole match is like that cause unless it has been the 25th time i do the same #### again and again, there is just no way you could know what i will do !

that is my point !
this game has no need for reflexes cause there is more luck to it then real fight ! you fight yes, but to all moves you do, you HOPE for it to had connect cause with the lag you don't even know what you are doing ! perhaps you were just hitting air and you in your thought you thought the opponent was there !

same goes to your opponent who think you weren't there but he is still kicking your asses !

i could just mash the buttons in this game and still win on you !
yes, this game need skills, but yes it is not more than 25% that you need !
__________________
[img:sig_uid]http://membres.lycos.fr/imagesforum/Banner.gif[/img:sig_uid]
"How did you escape my grasp ? no matter, i'll crush you now !" -DB : Lost Soul
My Web Site
http://membres.lycos.fr/xmvssf/
SSJKarma is offline   Reply With Quote
Old 09-26-2002, 10:14 PM   #18
sk8erfox805
Senior Member
Senior Member
 
Join Date: Jul 2002
Location: california
Posts: 1,484
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to sk8erfox805 Send a message via MSN to sk8erfox805
Default

hey soulforever.. that took me like 5 hours to read .. *bad english* lol
but ur right!
sk8erfox805 is offline   Reply With Quote
Old 10-08-2002, 10:15 PM   #19
LiQuiDSRK
Member
New Member
 
Join Date: Feb 2002
Posts: 86
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to LiQuiDSRK
Default

rank in this game, does not matter, tournaments show real ur "real rank"
LiQuiDSRK is offline   Reply With Quote
Old 10-12-2002, 04:17 AM   #20
pip99
Senior Member
Senior Member
 
Join Date: May 2002
Location: birmingham
Posts: 7,335
Post Thanks / Like
Thanks (Given): 0
Thanks (Received): 0
Likes (Given): 0
Likes (Received): 0
Dislikes (Given): 0
Dislikes (Received): 0
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via MSN to pip99
Default

no1 can over come people with medium lag whos screen dont glithc the games nto skill..its lag..
__________________
[img:sig_uid]http://www.boomspeed.com/pip99/wolvgput3.jpg[/img:sig_uid]
pip99 is offline   Reply With Quote
Reply
Forum Jump



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -7. The time now is 11:36 AM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Resources saved on this page: MySQL 0%
Page generated in 0.10756 seconds with 28 queries