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Old 02-03-2003, 12:21 PM   #13
SSJKarma
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Location: Canada somewhere in the province of quebec
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ok, listen to that one BLOODPACK...

let's say you're playing MvsC2 right now, against me !

only 1 character per team left !
ME = DAN
YOU = RYU

ok, DAN has OTOKO MICHI, i'm losing to you by only 25%, you're at 50% i'm at 25%.
you know that if i do that move and sucessfully grab you with it, you're done for !
and you get grabbed and lose to it !
wikll you say that's because DAN HIBIKI is cheap and that moves unblockable ?

no, you knew i was gonna use it, i knew it was very risky but i tryed anyway !

same goes to this game, if you get hit by those moves, that's either cause of the lag (which is something you should be accustomed and being able to deal with it) or because you don't know how to dodge the move !

the startegies are the very same it doesn't change anything !
and in BOXING it happens to have HEAVY WEIGHT against LIGHT WEIGHT and still have that awsome fight you're asking for !

see my point in saying this is NON-SENSE asking for em to have EXACTLY the same DAMAGE dealt ?

plus, it will rip some characters from their strong side !
EXAMPLE: chunli, she's fast but not suppose to be very strong in OVERALL. that's why she needs to actually keep the KIKOSHO close to her to make him be that strong ! then again, the moves easily avoidable but his very strong ! rip her from that STRONG MOVE, she's done for !

same goes to sentinel, he's very very slow, but still is the strongest of them all, rip him from that STRONG point and he become useless !

those are good example of how those little differences in POWER, SPEED, RESISTENCE, STRENGHT are making the game even STRATEGIERS then what it would be by MAKING everyone the SAME !

again, i'm talking only about DAMAGE not the actual moves of the characters !
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