KidKrazypoop: lol... true :biggrin:
in any case... there WERE some issues with balance in 0.7a, but the "Death Byte" has been tweaked in 0.7b ... so... after ALL of the tests i did, i never saw the hyper take off more than 40% ... and most of the time, it stays @ around 30%... (compare that to Logan and his 50% health-be-gone hyper )
... i really don't see the VIP/MOD players taking over the top-scores with him... but if they do (god knows why) ... i'll tweak him a bit more... :biggrin:
|