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Old 11-17-2002, 12:00 PM   #7
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lobo: Well... he is working on it. If only you'd been here back in the "old times". Even in December 2001, lag was a lot worse then now. I see people recovering off of attacks almost like you never hit them, ping is way down, and I have yet to see that "infinite super" again.

I think the reason everyone says the old versions had less lag are because the recovery speed for after you hit someone took a lot longer (which would be more lag), but appeared less because it was easier to hit them constantly, even though your moves wouldn't go through or inflict damage.

As opposed to now, some of your moves might go through/hit them (even though a lot don't), but since the recovery time after being hit is so much faster, when they're doing the same thing to you (kickin' your arse on their side), it rebounds so quickly they'll start hitting you almost like you wern't hitting them at all.

But TMyApp is aware of this... and is working on lag on a semi-constant basis. It's the hardest thing to get rid of since all games have lag... and internet games have it the worst.

If you're sick of lag... the best way to remedy it is either:

1) Turn background on, turn the music on, use dial-up, never host games. That way you'll get well accomadated to the causes/effects of lag, and will make you a better player (even though you'll lose... A LOT).

or...

2) Turn background off, turn music off, us a dsl/cable connection, always host your games (no quick games, only host games). That way you'll win a lot, experience a lot less lag then your adversary, and become a worse player since you won't be able to deal with lag when you're using a dial up and fighting on a join game.

Anyways... I think I got off track somewhere there. I can't give you the best explaination of it... only TMyApp containst that capacity.

fear_tetsuo: Well, when I first read the topic title I was planning on closing it... but when I read the post, it showed lobo actually has some thought process going on there instead of the usual "What is lag, and someone should fix it."

90% of the moves not going through may not be that way for everyone. Like I've said before... I use dial-up, and can tell when I'm fighting someone who doesn't use it (their character flat out moves faster, I apparently re-appear on their screen faster then on mine.. etc).

And to add to that fact.. notice when that was made? The game has changed quite a bit since then, and my latest games have been closer to 70% of my moves not going through. I can guess it's that way for most people... but it is getting better. Those fights "back in the day" where nothing went through (and it took your opponent forever to re-appear to their correct position) are quickly dieng out.



Edited By 2000warrior on Nov. 17 2002 at 15:02
 
 
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