i think u'r using the wrong strategy here...
1st off.. Onslaught is NOT invincible... while regular moves cannot touch him during his Hyper moves, projectiles AND other hyper moves can...
so... what u really have to do is know when to "block" some of his supers, and when to use your own hyper moves aginast him (to stop his)
yes he has a helper... which makes things a lot harder... but projectiles are also "the key here"... the can stop most of his hyper moves, which gives char's like Ryu quite an advantage...
also.. the right helper can make all the dif... for example... Spiral (the most h8ted helper of them all) could be used to teleport behind Onslaught.. allowing you to use a projectile to stop his hyper move... then, go crazy on him with regular kicks and punches (allowing you to build up your hyper bar.. so that it could be used to "save u'r life" later on)
bottom line... if i take away some of the "cheapness" from Onslaught (sonsidering his doesn't have his Omega form YET) he would be WAY too easy to beat... (and i'd get even more people bitching)...
[edit]
also (this just came to me)... the reason why regular kicks and punches dont' hurt Onlslaught is because if they did... all u had to do is stand right next to him and use "light punch" all day (which was just stupid)... so... this was my way of trying to get rid of the cheapness...
in the arcade however, that is not a problem, since Onslaught can teleport accross the screen after taking too much damage (or @ random)... which was ONE (important) move that never made the final build of 0.6b... :biggrin:
solution ?? "just give it time"... all will be right again (one day) :biggrin:
Edited By TMyApp on Nov. 16 2002 at 12:00
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