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Old 11-08-2002, 04:57 AM   #20
nosoul4evr
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[quoteost_uid0="2000warrior"]...ah well, who'm I kidding, it's for the people who don't know how to block that need this... :biggrin:[/quote]
yes but like you just said...you still take alot of blocking damage over time. As well as any direct damage you receive.
combined with the nullified close combat (cuz you cant hurt him)...ya pretty much screwed. Not always...but often enough to make it aggrivating as hell....of course thats the player...not the character.

The only way to stop the player is to make it so cyclops cant blast over and over again infinitly....thus make him preform a diffent move when he hit's his cap. ####'s would eventualy learn that cant just hammer the optic blast.

The "wipes his eyes in pain" idea is actualy a Dead Or Alive 3, technique.
In DOA3, when a player hammers the same move over and over again...they preform very effective 2-7 hit combos if they connect but then "pause" or "do something stupid"...like taunt or preform a move that leaves them wide open for an attack....very similare to Cyclops "quick attacks".

I love the speed and efficency of Cyclops' blast...I wouldnt change it, if a cap where implimented.

With out a cap...the obvious solution is to extend the delay between blasts....but by doing that, you retard the effecency of Cyclops blasts.
If his blasts where slowed
His close combat moves would need to be improved upon. (wich I think he seriously needs anyways.)
Currently Cyclops is unbalanced...his blast are easy to connect with...his close combat requires practice and skill,,,and beginers always take the easy way out...then they learn to play the game improperly...and capitalize on those techniques.
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