Well, if we are to compare their fighting abilities, then let's look at the games in which they are BOTH in, since they are available, CvS and CvS2. Judging by how Capcom vs. SNK was created and attributed, I think the game had (For each side) about 4 people each for lvl 1, Capcom had 7 and SNK had 8 for people that have a level of 2, 4 people for capcom and 3 people for SNK had a level of 3, and 2CAP+1SNK people have a level of 4. Judging by how the scales went in that game, the game went pretty much even with strengths. So it's a bit hard to compare. I guess I could try making the computer play against itself to see... if that's possible...
Oh and, I'm talking about the groove in CvS. You know, the one that disables lvl 2 supers, and when you charge up for it, you get a horrible beat down if you don't stop fast enough. And if you're in danger of losing, you can continuously use supers as a desperation attempt, and when it is at MAX people can only use the max level at near-ko. That SNK groove. I haven't seen any others, and I dun have any other SNK related games, so..
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[img:sig_uid]http://www.boomspeed.com/roll/Hikaru-2.jpg[/img:sig_uid]
Perhaps.. I've overstayed my welcome..
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