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Old 10-01-2002, 08:09 PM   #20
SSJKarma
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Location: Canada somewhere in the province of quebec
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i couldn't agree more on what troy88 said !

play any real VS game or even normal SF games
when you received a blast full strenght and you don't block. you receive damage that it deals with. but when you block that special or even super, you are not suppose to receive more than 5% damage, and i'm generous.
THERE IS A PROBLEM here !

second:
how can you super jump a super that had already hitted you ?

example:
you see him jump back, you know he will do a super. you super jump and succeed in getting behind and you kick his ass. but then your being teleported in front and you are getting whack by that same super you just super jump !

in those kind of case, you don't have other choice but do BLOCK it. it's the best defense you have against lag ! but still, there is too much block damage in this game !

example:
i was about 10% health, the opponent had done ryu Shikuu-Hadoken. i had no other choice but to block it since i knew i hadn't the time to super-jump. so i did block ! the energy was getting down so slow that i knew i succeesfully blocked it, but i getted my self killed anyway cause the shikuu-hadoken and all other supers gives too much damagae even when blocked !

in this game every supers gets about 40% or 50% of your life. that's simply not acceptables cause it is a fighting game, not a blasting game ! the gameplay should focuse more on HAND-TO-HAND combat then long range ! i don't mean to be rude at tmyapp, as he is doing a very great job at it. but getting the characters stronger and stronger every update isn't helkping to solve that problem with damage dealt by the supers !
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