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Old 10-01-2002, 04:22 PM   #8
Troy88
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Join Date: Feb 2002
Location: Ohio
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I can't understand why Capcom would pick Zangief over a more popular SF character, like Blanka. Let's be honest, nobody uses Zang (unless they happen to know how to do his infinite), and yet they put him in every vs. game except for MSHvSF.

About the six button thing... I think Capcom did that on purpose, to make the series more "scrub" friendly. Now air combos are easier than ever, and now you can shamelessly and fearlessly abuse an infinite supply of helpers with the touch of a button, while you protect them with your beam projectiles. Some people purposely pick two characters that suck for their team, but happen to have good/annoying assists. Then they'll pick someone that ownz as the third person in their team, like Cable or Magneto. I've read of several strategies that involve nothing but using your helpers and projectiles in combination, in an effort to keep the opponent trapped on the other side of the screen. Cheap wins with block chip damage, you have to love that. :colgate:

Speaking of Magneto owning everybody, have you seen what he can do in MVC2?! After linking a Magnetic Tempest Super to an air combo, he can keep the combo going, link in another Magnetic Tempest, keep the combo going, etc...
I saw a video of Magneto doing a 209 hit combo in MVC2, and it didn't look extremely difficult (but I wouldn't know, I don't much care for that game ).
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