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Old 08-30-2002, 01:32 PM   #33
SSJKarma
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Join Date: Oct 2001
Location: Canada somewhere in the province of quebec
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you know what ?

why cant we have a system based off the numers of thing you did in a fight ?

Legend:
win = 100 points
lose = 0 points
life remaining = 10*remaining life unit
helpers not used = 5*number of helpers remaining
super used = 5*number of super used
rank = 10*rank difference
time = 5*time left

example:
mr.X fight vs SSJKarma
mr.X wins
life remaining = 250
he used 3 helper out of 5
he used 2 supers in the fight
the ranks are... SSJ = 310 mr.X = 10
time left = 10 seconds

final result:
100
(10*250) = 2500
(5*3) = 15
5*2 = 10
10*(10 - 310) = -3000
5*10 = 50

100+2500+15+10-3000+50 = -325 points awarded
since you cannot go under 0 then the guy is considered fighting a noob so he gets nothing...
here is the reversed situation with the same things !

100
(10*250) = 2500
(5*3) = 15
5*2 = 10
10*(310 - 10) = 3000
5*10 = 50

100+2500+15+10+3000+50 = 5676 points awarded
since SSJ beated up a way higher rank !

ADVANTAGE:
- noob killers won't be able to continues
- force people to fight high rank
- people will stop quiting games since if they lose they still gets some points ! (helpers, time and super, not the rank difference since they didn't win)

DISADVANTAGE:
- people won't fight the low ranks (but it is the point of a ladder, CLIMBING UP)
- lag is still their so it won't be real skill
- win and lose don't really counts

if you find otgher disadvantage or advantage please tell me.
it is based off our HIGHSCORE idea... giving points for the win and still put BONUS award for the rest of the things like TIME, SUPERS, HELPERS etc...

those numbers can be altered if you think it is too much !
remember that no one can have lower than 0 points at the end !
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