doh...i forgot to add a few other points to this idea.
For players that are using the Random Match,but fail to sync with their opponent....They would be returned to the main menu.
And lastly...Priority.
Who will be hosting the game when Random Match is turned on. This is determined by when the player entered the chat room,and/or when they activated Random Match.
For players that are actively using Random Match (i/e: turning it on, and/or leaving it on). They would be given a time stamp (wich can be disregarded. After the player enters battle) for every time they "hit" the RM program. The time stamp will tell the server who was next in line to host a game. (i/e: first come first serve.)
and dats about all i can think of at the moment.
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