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Old 07-13-2002, 07:30 PM   #30
Roll
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[quoteost_uid8]no. i don't want to practice with roll.[/quoteost_uid8] You proved my point.

[quoteost_uid8]rating for roll
speed:6
size:8
power:4
combos:2
life:3
battery(getting bar for your hitman character):2
[/quoteost_uid8]

So? What's your point, that you think little of Roll? She has a 7 speed, size....yeah that's ok, power is more of 3.5, combos 6.5, life 4.3, battery is more like 7.5 (ever heard of flower bombs?).

[quoteost_uid8]Roll's advantage is she is a small target. she can get mowed down by traps and easily get's dead. she cant do any combos, mostly because she isn't a character with flight mode. most of all HER RANGE IS FRIGGIN G@Y.[/quoteost_uid8] You don't need to have a flight mode to do combos and she does plenty of combos, idiot (Did you not read my list?), she has just as much range as Megaman with most of her attacks, she does not get mowed down easily, unless the player controlling Roll is new to her or is very stupid, and Yes, she does have bad vitality although Bone clawed Wolverine has worse.

[quoteost_uid8]magneto:
speed:10
size:it does not matter
power:9.5
combos:10 and if there is anything over 10 , i would give it.
life:7
battery:8.9 [/quoteost_uid8]
Another character over-rating. His speed is NOT a 10 out of ten, if size didn't matter then why'd you judge Roll's, he doesn't have that much power, comboability definitely not that high, life..... I dunno, maybe a bit higher (7.5), battery is a bit overboard, as he cannot fill a bar in about 3 attacks.

[quoteost_uid8]Magneto has the fastest dash in the game. he can get through traps easily (air dashing, and flight) and is real quick. his combos are very advanced, making him probobly the 2nd best behind storm. Magneto is a great battery for cable. when cable is out do this if ya did not know:

Jump high: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam

cable also has an easy gaurd break, meaning you can't block or gaurd your self, and then your open for a hyper viper beam.
[/quoteost_uid8] Magneto has can't block when in flight, his air dash can be caught in an attack, Storm users usually rely on Storm's Typhoon's to attack, and the cable thing is sooooo old and n00bish.

[quoteost_uid8]bah! you call those roll combos advanced? here is complex:

c.wk,c.hp,sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX -Dash up-Right-
sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX Hyper gravXX magnetic tempest, sj.wk,sj.mk, hyper grav,xx magnetic tempest, DHC to hailstorm (storm) Dash down-right, (land) s.hk,sj.wp,sj.wk,sj.mp,sj.mk (lightning storm)

bah!

getting out of doom/heart , heart/doom

use cammy/ken AA or use cammy's cannon drill when she is out.[/quoteost_uid8] First of all, I was going for Roll ONLY combo's. second, I don't think you can even do those Roll combo's correctly even if you tried for days. Third, if you can do that combo, then I'm not really impressed. You are, after all, using characters that are used soooo much, that at least one of them is always in at least 9 out of 10 matches, so you aren't the first to try and pull that off on someone. And what do you mean by "getting out of doom/heart, heart/doom"?
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Perhaps.. I've overstayed my welcome..
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