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Old 07-13-2002, 07:06 PM   #29
LiQuiDSRK
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no. i don't want to practice with roll.


rating for roll
speed:6
size:8
power:4
combos:2
life:3
battery(getting bar for your hitman character):2

Roll's advantage is she is a small target. she can get mowed down by traps and easily get's dead. she cant do any combos, mostly because she isn't a character with flight mode. most of all HER RANGE IS FRIGGIN G@Y.





magneto:
speed:10
size:it does not matter
power:9.5
combos:10 and if there is anything over 10 , i would give it.
life:7
battery:8.9


Magneto has the fastest dash in the game. he can get through traps easily (air dashing, and flight) and is real quick. his combos are very advanced, making him probobly the 2nd best behind storm. Magneto is a great battery for cable. when cable is out do this if ya did not know:

Jump high: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam
jump: hyper viper beam

cable also has an easy gaurd break, meaning you can't block or gaurd your self, and then your open for a hyper viper beam.




bah! you call those roll combos advanced? here is complex:

c.wk,c.hp,sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX -Dash up-Right-
sj.wp,sj.mp,(small pause) sj.wp,sj.wk,sj.mk,sj.mk XX Hyper gravXX magnetic tempest, sj.wk,sj.mk, hyper grav,xx magnetic tempest, DHC to hailstorm (storm) Dash down-right, (land) s.hk,sj.wp,sj.wk,sj.mp,sj.mk (lightning storm)

bah!

getting out of doom/heart , heart/doom

use cammy/ken AA or use cammy's cannon drill when she is out.
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