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Old 07-08-2002, 09:19 AM   #25
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I see your point... But I'm talking about games (not real life). No doubt, in real life (and some games) there are NO projectiles and thus the person/character has NO way to keep the grappling/wreslter-like opponent away and would probably get killed.

But in games like Tekken, DOA, and others.. they design the games so that EVERY character can grab their opponent and easily. Once again, I'd like the grapples be left to the grappling characters almost exclusively.

And in games with projectiles, there's just no way a non-projectile wrestling-like character would stand a chance against someone who has beams/fireballs/anything else that can be used as a repetive projectile. Just try fighting a cheap Cyclops player with Zangief. Unless they mess up.. you're dead. Cylclops is faster, jumps higher, and has many, many optic blasts. Of corse I hate projectiles and would like to see those taken out as well...

A couple things I forgot to mention is combos. I don't mind a few combos (2-3 hits) but the gamers just go overboard on it. Adding many combos makes a game good for button rapers and that's just what most people do anyways. Games like DOA, Soul Calibur, and Tekken all have WAY too many combos. Although Soul Calibur and DOA have certain checks for these button rapers... games like Tekken become virtually nothing but combos. The worst example of this being Mortal Kombat where (at least in the Triliogy) you could KILL your oponent with 1 combo. I'd much rather fight someone with no combos at all and it be just about skill than having every button you could possibly pust after the first will start a combo that branches off into many other combos.

And I believe the last thing I hate as being "cheap" in fighting games is giving the AI any kind of advantage that involves it making the other character supperior to your own character without giving the option of turning it off. Several I have fought AI and its character responds faster, has more health, and takes more damage than a human player using the same character. I don't mind it if the computer can pull off the most difficult moves with ease or always knows where you are or how you're going to attack because human players can (sometimes) do the same thing; but messing with the character and making it superior to your own just takes the fun out of it.
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