well... recording a loss is not such a bad idea... but, again, we should be fair to those who ARE having problems...
so.. perhaps there could be a check.. if host ends the game 30sec+ into the match, it would count as a loss...
or (even more work for me) the game could ask every person playing if they wish to end the game and return to chat... unless everyone says "yes", the game continues...
i'm not sure if any of this can make the next release (Cyclops is priority #1 right now)... but, i will put this on my "to do" list... :biggrin:
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