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Old 05-31-2002, 12:38 PM   #12
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[quoteost_uid0="TMyApp"].. i take it no one noticed/appreciated the increasing difficulty of the AI after every round ??[/quote]
Um.. yes actually he is harder on higher levels, but he seems to stop getting harder after the 5th or 6th win. I also think that his style is easier to beat with certain characters when he's fighting at his best.

Sentinel vs. AI sentinel: Sentinel has been here too soon for anyone to really have mastered his moves. My advice to anyone using sentinel against AI sentinel is just use the beam and force as often as possible. Use variable attacks and supers and just try to keep the AI away from you.

Ryu vs. AI Sentinel: Very difficult battle in that he'll call out his helper whenever you hit him with a super and has lots of anti-air moves *coughsentinelforcecough*. You're best shot in a ryu vs. AI sentinel battle is to get in close and corner rape (but he'll tag before you can inflict too much damage).

Wolverine vs. AI Sentinel: Very, very, easy for anyone who knows Logan's moves by heart. Just keep slide clawing, berserker barraging, and tornado clawing until you got him in a corner rape. Because it doesn't seem that AI sentinel can defend in the air at the current time, use lots of tornado claws as soon as you get him air born. If you've been hurt, just use regeneration to recover ALL your health (he blocks so no need to worry about being hit). When he blocks from your berserker barrage X, he just gets hurt. Use as many as you like; he won't call his helper out while he's defending, so needless to say, he's toast.

Chun Li vs. AI Sentinel: Key word... supers. Use as many as you like. He'll rarely stop you from using them, and will sometimes even be hit by them. Like with using Wolverine, he'll defend, you'll hurt him plenty, and he won't even call out his helper. Of corse, if you don't want to fight with infinite supers because you can't do this against human players, there's always the lightening kick function...


TMyApp: Sentinel is tougher... but easy to defeat when he's defending from character's whose supers take a lot of damage because you have an infinite super bar. Might I suggest that the AI calls forth a helper EVERY time you use a super, whether he's defending or not.
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