View Single Post
Old 05-25-2005, 03:59 PM   #18
Razz
Senior Member
Senior Member
 
Join Date: Sep 2001
Location: Your Mind . . .
Posts: 1,769
Post Thanks / Like
Thanks (Given):
Thanks (Received):
Likes (Given):
Likes (Received):
Dislikes (Given):
Dislikes (Received):
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to Razz Send a message via MSN to Razz
Default

Haha cool. You really need to work on two things:
1) Contrast between the colours.
2) Shading.

Let's start with talking about the shading. The type of method you're using has been affectionately named, by the pixel art minority, Pillow Shading. Now, Pillow Shading is where you have no specific light source and you colour inside the outlines and continue inward, like a lighter extension of the outline itself.
It is mostly used by those who are new to pixel art, but in fact, it should not be used at all. It is very unrealistic and, yeah ... it looks very very bad.
Tips on how to fix it
-Define a light source. Draw a circle for where you want it to be, if that helps.
-the shading should be on the opposite side of the object from where the light is projecting.

Okay, now it's time to talk about the contrast between the colours ... the colours you're using to shade are way to close to the colours of the outlines. It just basically looks like the oulines are really thick and it adds no depth. So you should try to find a happy medium between the two colorus. The shading colours could even stand to be closer to the base colours if you like.

Thank you for your time.
Razz is offline   Reply With Quote
 
Page generated in 0.05462 seconds with 14 queries