View Single Post
Old 04-12-2005, 12:05 AM   #15
Guest
 
Posts: n/a
Post Thanks / Like
Thanks (Given):
Thanks (Received):
Likes (Given):
Likes (Received):
Dislikes (Given):
Dislikes (Received):
Points: 0
Mentioned: Post(s)
Tagged: Thread(s)
Quoted: Post(s)
Default

Oh god.. Karma. He of little faith .

Anyone who complains about this game being in shockwave: Honestly, is it that hard to download the latest version?? What's the damn difference between having to go to sun.com for u're download or macromedia?? Right now, there is little java has over shockwave in terms of ability to make an online game (other than the fact that java's more popular than shockwave for some reason).

kester-: The reason we have so much lag in here doesn't have as much to do with the fact that we're running on shockwave than the fact that we can't afford the kind of servers/fast internet u'd expect to see from Bungie (and by "we" I'm referring to the players of the game).

SSJKarma: God... um.. it's not because he doesn't know those languages. If you've ever looked at some programing langauges, you'd know that most of them look about the same. That goes for Java, C++, DirectX, and most everything else out there. Honestly, you should get to know TMyApp a bit before talking about the limitations of his programing abilities. He's been programing for quite some time now, and had he wanted to, he could have made this game in Java, or Flash, or some other language to make it a bit crappier.

And cyberfuturism hosts everyone's game?? Dear god no. Everyone's game is hosted on their own computers (hence the term "host game"). If you challenge somebody and they accept, you're hosting. If you join a hosted game, then whoever's server u joined is hosting on their computer.

alamgir: Yes and no. Yes, it can be improved by our servers... if we had [ insert some random rich corporation's ] funding behind us, we could just host all the games on the site and provide insane amounts of bandwidth. No, it can't be improved because the amount of lag you experience is directly associated with your own internet connection.

In case anyone's still wondering why TMyApp chose to write this game in Shockwave, it's because of the afore mentioned statements: Shockwave allows the players of the game to host matches on their own computers. That way sfo isn't bogged down with hosting matches and nobody gets a "server unavailable" message when they go to sfo.

I think that answers most of the comments/questions in this thread that wern't answered.. or misanswered.
  Reply With Quote
 
Page generated in 0.06115 seconds with 12 queries