The PlayStation 3's CPU will be a chip codenamed "Cell", and the system will use chip-to-chip interface technology and memory technology from Rambus.
Cell is a dual-core, 64-bit RISC IBM POWER derivative. Early versions of the chip will be 90-nm, with a change to a 65-nm process, if cost and performance allow. Abstracts from presentations to be presented at ISSCC show the Cell processor running at 4.6 GHz.
In December 2004, Nvidia announced that they have been in a multi-year agreement with SCEI to develop the PlayStation 3's GPU, a custom variant of their next-generation graphics processor.
Playstation 3 will utilize the 512 megabit version (64 Megabyte per RAM chip) of XDR DRAM, with Rambus' interface technology. Up to four can be used per Cell chip, for a maximum RAM figure of 256 Megabytes per Cell Chip.
and the designs, so damn sexy:
http://home.btconnect.com/hgi/ps3/ps333.jpg


X-Box2 better do better to beat PS3.
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