View Single Post
Old 03-07-2005, 06:50 PM   #95
SolidSnake76
Senior Member
Senior Member
 
Join Date: Feb 2002
Location: Brooklyn NY
Posts: 3,076
Post Thanks / Like
Thanks (Given):
Thanks (Received):
Likes (Given):
Likes (Received):
Dislikes (Given):
Dislikes (Received):
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to SolidSnake76 Send a message via MSN to SolidSnake76 Send a message via Yahoo to SolidSnake76
Default

The PlayStation 3's CPU will be a chip codenamed "Cell", and the system will use chip-to-chip interface technology and memory technology from Rambus.

Cell is a dual-core, 64-bit RISC IBM POWER derivative. Early versions of the chip will be 90-nm, with a change to a 65-nm process, if cost and performance allow. Abstracts from presentations to be presented at ISSCC show the Cell processor running at 4.6 GHz.

In December 2004, Nvidia announced that they have been in a multi-year agreement with SCEI to develop the PlayStation 3's GPU, a custom variant of their next-generation graphics processor.

Playstation 3 will utilize the 512 megabit version (64 Megabyte per RAM chip) of XDR DRAM, with Rambus' interface technology. Up to four can be used per Cell chip, for a maximum RAM figure of 256 Megabytes per Cell Chip.

and the designs, so damn sexy:
http://home.btconnect.com/hgi/ps3/ps333.jpg





X-Box2 better do better to beat PS3.
__________________
[img:sig_uid]http://img.photobucket.com/albums/v195/SolidSnake76/thevet.jpg[/img:sig_uid]
SolidSnake76 is offline   Reply With Quote
 
Page generated in 0.05376 seconds with 14 queries