Just to clarify, the desperation factor does NOT snatch victory from the winner's hands. It just gives the loser a chance to win. Even if a desperation move is successful, the winner would still have greater health than the loser, except it won't be as much. That said, the desperation factor can't apply to all moves.
A desperation move isn't a game winner in itself, some of you have gotten that impression. Anyways, the numbers can be tweaked and such. Let's say TMy likes the concept of the idea, but he thinks that a 50% loss is not enough to trigger the desperation factor. These numbers aren't set in stone or anything, so if you guys think a greater % would be more acceptable, you should say so.
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