Hmmm... I dunno... these days, a fast CPU should make mince meat of what are fairly easy (2d for goodness sake!) graphics, shouldn't it?
So really, running the game in full screen shouldn't really bung things up too much. The lag is more caused by the action of sending itself, right? Like, packet sgetting lost in transit? And HENCE why does the action of pulling a super in the game take so long? I suspected it was the fact that when playing with lag, the game slows down alot... the result of the lag. SO, when you put your moves in, the times scale for measuring the move is stuffed up... which can cause the move not to register?
Hmmm... someday, I will have the answer!
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