umm i'm pretty sure that move is SUPPOSE to be that way...in MSHvsSF it's mean't to be a forcefield/attack move which can go through projectiles just like it does now but the projectile just slow it down instead of stopping it...but like i was telling TMyApp when we released it...it could use a delay since you can keep doing it non-stop with NO delay.
Edited By Nferno666 on 1104020175
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