View Single Post
Old 10-20-2004, 08:00 AM   #7
blanka09
Senior Member
Senior Member
 
Join Date: Feb 2003
Posts: 3,884
Post Thanks / Like
Thanks (Given):
Thanks (Received):
Likes (Given):
Likes (Received):
Dislikes (Given):
Dislikes (Received):
Points: 0
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Send a message via AIM to blanka09
Default

No no.. This is actually a good suggestion.. but I don't think it should be implemented.

Before you dig up my grave, let me explain myself :biggrin:

See... the element of the rage factor is like a transformation.. and during that transformation, it's only natural that your character be useless to avoid attacks. Take the shun goku satsu for instance.. Immediately it's done, there's a space of time in which Akuma is left open to unfriendly fire. Even the period he's about to do it (just before the screen goes black) he's left open to attacks.

So I think these basic elements of gaming should be taken into consideration. Making Ryu and other characters untouchable during their transformation removes that extra "element" that gives the game a good feel. If you could transform at will without being touched, then your opponent doesn't have anything to work on. See sometimes, it's that risk of transforming that gives you the edge.. if you can transform at a time, when your opponent has no chance of hitting you.. like when Guile.. or Cody's out.. or your TLF Helper's doing a super, then you're a strategic gamer.

So in summary, I believe it should stay the way it is... not that it's not a good idea.. but then there's no fun in transforming.. knowing well, that you can't be touched. :biggrin:




Edited By blanka09 on 1098284454
__________________
[img:sig_uid]http://www.boomspeed.com/blanka09/banner2.jpg[/img:sig_uid]
blanka09 is offline   Reply With Quote
 
Page generated in 0.05594 seconds with 14 queries