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Old 10-11-2004, 07:17 AM   #1
SolidSnake76
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[color=#000000]now i been working on this project for a few days now. just thinking "make clan battles more interesting" and whatnot by involving good strategy. but the book is still incomplete, i still trying to compare these two chapters together the best way i can. anyway...

A warrior is only good at fighting, for what he believes in. A leader is only good at commanding, for the sake of his people. You can be either, both, or none.
- SolidSnake76


The Art of War (BG version).

Chapter One: Planning Ahead.
The art of war is of vital importance to the State. It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry that can on no account be neglected. The art of war, then, is governed by five constant factors, to be taken into account in one's deliberations, when seeking to determine the conditions obtaining in the field.

According as circumstances are favorable, one should modify one's plans.
1. All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.
2. Hold out baits to entice the enemy. Feign disorder, and crush him. If he is secure at all points, be prepared for him. If he is in superior strength, evade him.
3. If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.
4. If he is taking his ease, give him no rest. Attack him where he is unprepared, appear where you are not expected.
5. These military devices, leading to victory, must not be divulged beforehand. Now the general who wins a battle makes many calculations in his temple ere the battle is fought.

Chapter Two: Waging War
1. When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be damped. If you lay siege to a town, you will exhaust your strength.
2. Again, if the campaign is protracted, the resources of the State will not be equal to the strain.
3. Now, when your weapons are dulled, your ardor damped, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue.
4. Thus, though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
5. There is no instance of a country having benefited from prolonged warfare.
6. It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of carrying it on.
7. The skillful soldier does not raise a second levy, neither are his supply-wagons loaded more than twice.
8. Now in order to kill the enemy, our men must be roused to anger; that there may be advantage from defeating the enemy, they must have their rewards.
9. In war, then, let your great objective be victory, not lengthy campaigns.

Chapter Three: Your Stratagem
1. In the practical art of war, the best thing of all is to take the enemy's country whole and intact; to shatter and destroy it is not so good. So, too, it is better to recapture an army entire than to destroy it, to capture a regiment, a detachment or a company entire than to destroy them.
2. Hence to fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
3. Thus the highest form of generalship is to balk the enemy's plans;
4. The general, unable to control his irritation, will launch his men to the assault like swarming ants,
5. Therefore the skillful leader subdues the enemy's troops without any fighting; he overthrows their kingdom without lengthy operations in the field.
6. With his forces intact he will dispute the mastery of the Empire, and thus, without losing a man, his triumph will be complete.
7. It is the rule in war:
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