Ohh yeah, I forgot. In that same game. We were lagging horid, but I'm absolutely sure that the opponents first guy was dead (unless for some reason it quit synching on supers). Anyway, he was ryu and wolverine. I killed his ryu and started working on the wolverine. WHen I did my tag team super, his ryus dead body would appear on the screen and bounce around as if getting hit. Then one time when I did a tag team super (two ryus), one ryu was on the left side of the screen,f acing left, firing off his shinku hadoken at the dead opponents ryu while my other ryu was on the right side of the screen facing right firing his shinku hadoken at my oppoenents wolverine..
Geeze, that's hard to explain, hope ya understand.
Also, this is unrelated, but I've had the pleasure of playing the real XMvsSF a few days ago, and noticed some major differences. Are you ever going to change these?
Ryu is not affected by gravity while doing his air Shinku Hadoken
Ryu's Super combo hurricane kick (forget the name), doesn't pull in opponents unless they're already fairly close.
I don't think wolverine can has that heal super combo. If he doesn't, I haven't been able to pull it off.
And then theres throws, tech hits, and ryu's super combo dragon punch which you're completely missing. I assume that's coming in the distant future though.
EDIT: One more bug I just found. Doesn't really matter since it's impossible unless you're in practice. But if I did two ryu and ryu tag team supers in a row, the second one while my other ryu was on his way off the screen from the first tag team super. Anyway, he doesn't come back out to do another one, so it's like doing a plain old shinku hadoken... And then the ryu who does it goes off the screen and you're left with no characters for about 10 seconds until one of the ryus jumps back out with his slow motion kick
(Edited by Player53 at 12:42 am on April 1, 2002)