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Story Mode and play variants. Each "episode" should have a different playstyle to it, Whether 1-on-1, 2-on-2 tag, "Dramatic Battle" style, or 2-on-2 "no tag"... also with and without assists.
dor actually features stuff like that in certain rounds, like most charectors have a one vs. 2 fight against two sents, and ryu and ken end in a two round one on one
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Character selection. Again, there should be more to start with than just R & K. Perhaps with the release of Charlie/'Gief, add them to the default roster, or one of them and Chun-Li, ro vary the playstyles for those who aren't shotoholics
i'm guessing your new to sfo because we vote for the charectors we have, in fact we just voted in bison
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Simplifying characters. What if <-> simply dashed instead of had "the walk". How many people actually use "the walk" rather than dashing, anyways?
that will screw people up more than help, in fact i kno a lot of people including me who never dash and have dashing disabled becuase it may make u dash into a super.
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(or 7.5) Comboable technical close-rangers. Moves like Ryu's Collarbone punch and such could be sped up, and simply made close-range attacks, further simplifying playstyles. Likewise, they can cancel into longer-ranged hits, setting up bigger, better, more unturtlable combos
there have been talk about adding a combo system to the game but lag kinda complicates this matter
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Support for 2 players on a single keyboard. Because sometimes friends at the same place want to team together or oppose each other. I'd suggest the arrow keys and numpad as P2-defaults
sounds like a good idea but it wouldn't however be for onlne play because that could cause more stress on the computor your using, becuase not only would it have to support 2 on 2 (which it can't anyway)it would also have to support two accounts logged in and fighting at once
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Custom winquotes/chatquotes. You can store 12, used by tapping a single F-key along the top, saving lots of typing-time between rounds/matches
i like this idea becuase i'm not one of those assholes that doesn't say gg between rounds
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Fix the "attacking before the round starts" thing... all you have to do is disable P/K buttons until "Fight" is announced. (or remap them to a blank sequence

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this is caused by one computor being faster than the other and isn't that much off a problem cuz usually the moves don't count.
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"Shadow" (blackens sprite, adds "Final Mission", smokey specials, standing HP attacks emits a "Rush Drill", you get "the flash" before supers)
if charlie was added that would be his obvious vip form
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"Evil" (you can Ashura-Warp and Shun-Goku-Satsu, and you're discolored)
ryu's, ken's, and sakura's forms
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"Steel" (no hit reactions, and lifebar value is doubled; blocking is disabled... perhaps sprite is bigger-zoomed)
geif's vip form
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"EX" (can perform super-cancels, even to the same super repeatedly, but their Super bar begins on L0. "First Attack" bonus earns a bar itself)
i would love this (i myself am a super cancel expert) but norms would complain way too much...
Edited By ~Mastermax~ on Aug. 09 2004 at 12:53